Victoria 3

Victoria 3

156 ratings
[GOODS PRODUCTION BUGFIX]Meat and Mechs: A Bio/Steampunk Mod
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Oct 22, 2023 @ 8:00pm
Jul 21, 2024 @ 4:08pm
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[GOODS PRODUCTION BUGFIX]Meat and Mechs: A Bio/Steampunk Mod

Description
"As the stakes grow the question is, do you oil your warmachines? Or do you feed them?"

When Charles Darwin discovered evolution, our understanding of the natural world was greatly expanded. However, it would be his discovery of Life Threads (known in the scientific community as DNA,) that would be most remembered. For through the manipulation of Life Threads, mankind could colonize and exploit the animal kingdom itself.

However, some question the moral and religious implications of such wanton God-playing. Thankfully, the Mechanical Walker (Also known as the Mech,) would be invented and serve as a righteous alternative to Darwinist abominations.

The year is 1836. The next 100 years will be those of great change. How will you respond to these new technologies?

DISCORD: https://discord.gg/ayGnm5zW



Inspired by the video game Iron Harvest, the HoI4 mod Pax Britannica, and the Book Trilogy Leviathan by Scott Westerfeld, this mod adds Mechs and Genetically-modified beasts and incorprates them into the industry and warfare of Victoria 3.

ADDITIONS:
-New production methods for mines, farms, railways, urban centers, etc.: Move your cargo with the help of two-legged mechs, or see the streets of London light up with bioluminescent lamps!
-New methods for army and navy buildings: March dreadnoughts on land, or let slip the dogs of war!
-New laws on Fabrications: Let the free market flourish, or crackdown on these slights against God!
-Modified certain interest group traits to have them care about said law
-New Buildings, Mech Industries and Darwinist Labs

1.7 UPDATE!!!
-Makes the mod playable again
-Adds nationalization and privatization for Darwinist Labs and Mech Industries, while removing all ownership production methods

1.4 compatible version: https://steamcommunity.com/sharedfiles/filedetails/?id=3092552052

Major Overwrites:
-common\buildings\levith_vanilla_modded_buildings.txt contains all modified vanilla buildings
-common\ideologies\00_ig_ideologies.txt
-common\ideologies\00_leader_ideologies.txt



-Politician's traits of Darwinist and Anti-Darwinist
-Charles Darwin himself as an agitator
-Different color lights for biolumenecence


Big thanks to:
-Iron Harvest artists and Keith Thomson for the majority of the art
-1230 James' Multi-line Production Methods Framework
-Scott Westerfeld for writing the Leviathan series, the main triggering inspiration which made me make this mod
-And everyone who subscribes, comments, favorites, rates, etc. Your support means the world for me and helps the continued success of this mod.

75 Comments
MrBlazzar™ May 1 @ 6:49am 
Hoping for a update.
kebabblaster9000 Mar 12 @ 9:55am 
update?
magpie Nov 23, 2024 @ 4:20pm 
Are there plans for updating the mod for 1.8?
Togelic Aug 20, 2024 @ 4:18am 
The fabricated beasts input for military unit types is missing localization.
SWGH50 Jul 21, 2024 @ 5:35pm 
@emarcus156 It works thanks
emarcus156  [author] Jul 21, 2024 @ 4:10pm 
@Tiregas @SWGH50 Should be working now, update it
lekarenlipa Jul 21, 2024 @ 8:54am 
The mod looks really cool good job!
SWGH50 Jul 20, 2024 @ 5:31am 
Mech industries don't product any mechs
Aceitunillas Jul 17, 2024 @ 1:45am 
I can't produce fabricated beasts with darwinist labs
emarcus156  [author] Jul 12, 2024 @ 4:19am 
@Tiregas should be fixed now. Download the new prerequisite mod