Victoria 3

Victoria 3

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[1.9] Multi-line Production Methods Framework
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Sep 2, 2023 @ 1:25pm
Jun 19 @ 10:30pm
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[1.9] Multi-line Production Methods Framework

In 2 collections by 1230james
The Imperialist's Inventory of Implements
127 items
James's Vic3 Mods
32 items
Description
Multi-line Production Methods Framework

Information for Everyone
MPM is a framework mod, meaning it's supposed to be used by other mods you may be using as a basis for a certain feature. In this case, that feature is having more room on the screen for extra production method groups.

Specifically, MPM edits certain panels in the UI to make them display extra PM groups by wrapping them around instead of adding the extra ones on the same line and causing them to appear off the edge of the panel or under other text and buttons.

It should be noted that MPM ITSELF DOES NOT ADD NEW PRODUCTION METHODS OR PRODUCTION METHOD GROUPS!

The Community Mod Framework includes MPM in its releases. If you have the CMF mod already, you do not need to install MPM.

Information for Players
If a mod or multiple mods you are using requires this mod to be installed, please follow instructions on those mods, if provided.

MPM should otherwise be able to be placed anywhere due to it leveraging specific mod-loading behaviors of Vic3.

Information for Modders
MPM is best integrated into your mod by requiring players to install MPM separately. MPM provides changes to the following files:
gui/building_details_panel.gui gui/goods_state_panel.gui gui/production_methods.gui gui/building_browser_panel.gui gui/map_list_panel.gui
MPM implements its changes in its own files to take advantage of Vic3 loading behavior and enforce its changes over other mods. If your mod makes changes to any of these files, you may find that MPM overwrites changes your mod have made. In those cases, you should either integrate MPM's changes manually or create a compatibility patch.

MPM can be placed anywhere in the user's playset for correct functionality. All you have to do is go and add your extra PMGs, and MPM will handle the rest.

MPM was originally designed for one building to have up to 10 PMGs, but it has been tested to be able to scale properly past that. The highest number tested was 20, but it can go as high as you need it to.

Note that military buildings, such as barracks and naval bases, are NOT INTENDED TO BE USED WITH MPM due to the new unit graphics being displayed alongside the PMGs which now take up most of the space that the extra PMGs would overflow into. Feel free to fork MPM and make changes to make it work with military buildings if you must.

Permissions
YES, you may include this mod in any modpacks/collections/whatever.
YES, you may embed this mod into any mods you are creating, as well as making whatever tweaks are necessary for it to work with your mod. Credit and a link back here would be very much appreciated!

Links
GitHub repository[github.com]
Victoria 3 Modding Co-op Discord server[discord.gg]
50 Comments
ericb0207 Jun 18 @ 12:37pm 
Good work man, ty for quckly supporting it!!!! may our poor vic3 keep growing
1230james  [author] Jun 17 @ 5:33pm 
Good to go now; let me know if there's anything new I missed.
1230james  [author] Jun 15 @ 3:11pm 
(Copypasting this across some of my mods)

Vic3 1.9 will release this coming Tuesday. As with previous major updates, a 1.9 update for this mod may take several weeks or months because I am a solo developer with a full-time job working 10+ hours Monday through Thursday. Progress during the work week will be rather slow, and I have over two dozen mods to check & verify whether anything needs to be changed, and then make any necessary changes.

The upcoming tweaks to certain things like decisions and scripted buttons will mean that more of my mods will be impacted this time around, so it may take quite some time.

Please be patient while I work on updating all of my mods. Thank you!
Redeye May 1 @ 1:33pm 
ok lol I wasn't sure thanks man
1230james  [author] Apr 30 @ 6:37pm 
The Community Mod Framework includes a copy of this mod inside of it. Considering that it lists CMF as a prerequisite, I would hope so lol
Redeye Apr 30 @ 5:10pm 
does this work with Tech & Res?
The_Legend Feb 26 @ 5:18am 
I will use irony mod manager
1230james  [author] Feb 26 @ 4:57am 
I think the Irony Mod Manager can do it for you? Not too sure; personally I don't use it and it's just something I've heard in passing.

Otherwise one of you would have to create a new mod and combine the files manually.
The_Legend Feb 26 @ 3:49am 
How do you do that
1230james  [author] Feb 25 @ 5:23pm 
Multiplayer not allowing more than one active mod at a time has been a known unwanted behavior with the game since launch. You will need to squash your modset down into a single mod in order to reliably play modded multiplayer.