Victoria 3

Victoria 3

[Clankers and Darwinists Update, Cavalry Bugfix] Meat & Mechs: A Bio/Steampunk Mod
88 Comments
emarcus156  [author] 18 hours ago 
@dedjustded Mechs are now just reskinned cars/tanks
dedjustded Sep 20 @ 2:41am 
hey so, after playing the game a little and then looking through the game files, i can't help but notice that there doesn't seem to be any tech or way to produce mechs, is this by design or did my game files not download fully?
Voryn Dagoth Ur Sep 8 @ 11:17pm 
Huzzah!
emarcus156  [author] Aug 4 @ 3:11am 
@fanatikgobos Should be fixed now. Thanks for pointing that out!
emarcus156  [author] Aug 4 @ 3:10am 
@magpie you're welcome, and thanks for the support!
emarcus156  [author] Aug 4 @ 3:09am 
@MrBlazzar™ You're welcome! Yeah, my line of thinking with the mechs was that mechs are practically just replacement for automobiles, so I simply did the same in Vic 3 (via reskin).
fanatikgobos Aug 3 @ 6:15am 
mounted fabrications are bugged : it seems they can't recruit and stay at 0 employment forever
magpie Aug 2 @ 3:30am 
thank you so much for updating and maintaining this mod!
MrBlazzar™ Jul 25 @ 5:07am 
The removal of mechs as a good is unfortunate but understandable though.
MrBlazzar™ Jul 24 @ 8:20am 
Hell ya man thanks for the update.
emarcus156  [author] Jul 24 @ 4:29am 
@DagothurDank well, your suggestion came to life. In the 1.9 update there is the option to enhance crops/livestock with lifethreading. There is event an event that comes about as a result of that, though!
emarcus156  [author] Jul 24 @ 4:14am 
@Aceitunillas @MrBlazzar™ @kebabblaster9000 @magpie YOUR DREAMS HAVE COME TRUUUUUUUUE
Aceitunillas Jul 16 @ 1:49am 
I just saw the anime, and I want an update
MrBlazzar™ May 1 @ 6:49am 
Hoping for a update.
kebabblaster9000 Mar 12 @ 9:55am 
update?
magpie Nov 23, 2024 @ 4:20pm 
Are there plans for updating the mod for 1.8?
Togelic Aug 20, 2024 @ 4:18am 
The fabricated beasts input for military unit types is missing localization.
SWGH50 Jul 21, 2024 @ 5:35pm 
@emarcus156 It works thanks
emarcus156  [author] Jul 21, 2024 @ 4:10pm 
@Tiregas @SWGH50 Should be working now, update it
lekarenlipa Jul 21, 2024 @ 8:54am 
The mod looks really cool good job!
SWGH50 Jul 20, 2024 @ 5:31am 
Mech industries don't product any mechs
Aceitunillas Jul 17, 2024 @ 1:45am 
I can't produce fabricated beasts with darwinist labs
emarcus156  [author] Jul 12, 2024 @ 4:19am 
@Tiregas should be fixed now. Download the new prerequisite mod
emarcus156  [author] Jul 10, 2024 @ 1:14am 
@Tiregas I found out what youre talking about. Yeah that is very strange. The buildings tab also doesnt display pms, even though you can see it if you view a building within a states. I will have to work on a bugfix for that
Aceitunillas Jul 9, 2024 @ 11:37pm 
I tried with a new save and I don't know why, I can't build anything, it's paused the government construction and the button doesn't appear
emarcus156  [author] Jul 9, 2024 @ 5:53pm 
@Tiregas If I had to guess, no, its not compatible with save games
Aceitunillas Jul 9, 2024 @ 2:54am 
is it compatible with a save game? I can't build with this mod
emarcus156  [author] Jul 9, 2024 @ 1:49am 
@GeloDGreat UPDATED!!!!
emarcus156  [author] Jul 9, 2024 @ 12:35am 
@GeloDGreat No, working on the update rn
GeloDGreat Jul 8, 2024 @ 6:31pm 
Is this still compatible with 1.7?
Voryn Dagoth Ur Jun 24, 2024 @ 10:13am 
Hm, the things that I can think of that would fit that criteria, is perhaps
Genetically modified plants could also work with said threading, being able to grow more, or grow plants on areas you wouldnt be able to normally.
Using said created beasts to grow oil like the whaling stations.
Little things like that.
emarcus156  [author] Jun 21, 2024 @ 8:52pm 
@Voryn Dagoth Ur While I am open to changes/suggestions, there are no plans for expanding the variety of buildings and industries. While I appreciate your suggestions, in my opinion they are too "modern/future" sci-fi inspired and not "alt history" sci-fi inspired. If you/anyone else have suggestions that fall along these lines, please comment!
Voryn Dagoth Ur Jun 20, 2024 @ 5:23am 
Is there plans for more buildings/industries and so on? Offshore mining, Cloning vats for people or something? so on and so on?
Empereur Raf May 3, 2024 @ 10:37pm 
Alrighty
emarcus156  [author] May 3, 2024 @ 1:22pm 
@Empereur Raf no, i wanted the implementation of these new things to feel vanilla, so the vanilla-like events encouraging their creation here are as far as it goes. There will be no unique country-specific stuff

People are always welcome to make submods, though!
Empereur Raf Apr 27, 2024 @ 1:24am 
Hello, am wondering about the futur plan for the mod, is there gonna be even unique decision and even for the different country of the world ?
emarcus156  [author] Apr 5, 2024 @ 11:44pm 
@MrBlazzar™ works fine
MrBlazzar™ Mar 30, 2024 @ 9:35pm 
Does this need updating for 1.6 or does it still work fine?
TheBugMonster Mar 22, 2024 @ 5:39pm 
i just wanna say thank you for reminding me of the book series, as i just bought it and am going to reread it, its been like 6 years since ive read it, youre the best!
emarcus156  [author] Feb 14, 2024 @ 5:20pm 
@Purves thank you, discord link has been renewed. If i make an update with that suggestion, ill credit you
Clippy Feb 6, 2024 @ 3:04pm 
Seems like the discord link has expired or something but I just wanted to say that if you're still in the process of doing an update, in the levith_bio_buildings you might want to add a check for the total ban to prevent the AI from spamming the darwinist labs when auto invest is on.

For myself I just added the following under the existing check so that it doesn't need the industry ban too:

error_check = {
severity = fail
this = {
owner = {
NOT = { has_law = law_type:law_total_beast_restrictions }
}
}
}

On the flip side maybe there's an argument to be made for making a similar law for mechs and adding the same to the mech buildings files.

All the best, great mod! Having a lot of fun bashing beasts with big clunky boys
emarcus156  [author] Jan 27, 2024 @ 11:23pm 
allx-ax Jan 27, 2024 @ 10:07am 
discord does not work
MoneyHoesNClothz Jan 26, 2024 @ 11:40pm 
This is a great mod man, thanks for making it!
Król Artem Jan 11, 2024 @ 6:19am 
OMG Leviathan is one of my favorite books, i hope you'll keep developing this mod
emarcus156  [author] Jan 6, 2024 @ 3:01pm 
@Really Gay thanks for pointing that out. I was messing around with that file trying to make custom city lighting effects. You've been credited in the change notes with the new update
abjurantGecko [AG] Jan 6, 2024 @ 8:42am 
I experienced random crashes, mostly around the start of wars, until I deleted the /defines/00_graphics.txt file.

Comparing it to the original 00_graphics file it seems to be an out of date version, I have no idea why you need to overwrite it anyway - maybe you should list all overwrites in the description? This would help users to make modlists and identify compatibility issues as well. :special:
emarcus156  [author] Jan 5, 2024 @ 5:50pm 
@Siren System Is is crashing? I tested it and it seems fine with VTM. Maybe the problem is with the mod load order?
@taxcop noted
@Neogenesis2112 yes, I may get on that with the weekend coming soon
@Insane Prototype EU no, ive never even heard of morgenrote before your comment. i'll look through each mods gamefiles to see where the conflict is
Mellis Jan 4, 2024 @ 5:20pm 
Hi! I love this mod but it seems to occasionally crash for me, I am running it with Morgenröte yet I don't think there are any issues with making the mods work together.
Do you have any idea of what is causing the issue?
Theortheo Jan 3, 2024 @ 2:04am 
Finally, we can play the precursor of Pax Brittanica