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I say maybe one of the best mods of hoi actually
1) The final else_if statement has "20" and "90" for the percentages that either strikes or adding -0.01 stability happens. I adjusted this to "20" and "80" to be in-line with the other else_if statements.
2) After removing the tax_income4 idea you then add tax_income instead of tax_income 5 which is what allows the loop.
Also: The above issue of not having the 5 shows up in the district_attorneys_influenced idea in both the first NOT statement and the final else_if statement to remove district_attorneys_influenced4 and add district_attorneys_influenced 5
I think the tax income is being put ahead of the economy expected value and are not adding together like the factors do, so essentially it is not having any affect.
I changed consumer_goods_expected_value to consumer_goods_factor in the ideas folder and MGD.txt file and have buffed the factor to a max -20% (-4% per level) to make this actually have an affect in my games.