RimWorld

RimWorld

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Mark That Pawn
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.424 MB
Oct 21, 2023 @ 1:21pm
Aug 27 @ 1:54pm
60 Change Notes ( view )

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Mark That Pawn

In 1 collection by Mlie
Developed by me
113 items
Description


You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action. You later find their corpse blown up by one of your rockets.

With this mod you can mark any pawn with a selection of icons to make them easier to keep track of.

Mod-options:
  • Change the size and position of the icon
  • Change the icon-set used
  • Relative icon-size based on pawn-size
  • Increase the icon-size when zoomed out, selectable strength
  • Have different icon-sets based on the pawn type
  • Disable the gizmos based on the pawn type
  • Have the icons pulse like the question mark over traders in a caravan
  • Show all applicable icons
  • Rotating the active icon between the applicable icons
  • Show all icons when hovering the icons or selecting the pawn
  • Show on corpses

You can define rules to make spawning pawns get marked automatically. The rules are defined based on:
  • Weapons equipped
  • Weapon type equipped
  • Apparels equipped
  • Apparel type equipped
  • Pawn skill levels
  • Pawn traits
  • Pawn age
  • Pawn gender
  • Relations to colonists
  • Pawn category
  • Pawn has one or more permanent hediffs, like a bionic limb
  • Pawn has any bad permanent hediff, like a scar
  • Animal type
  • Faction icon
  • Ideology icon (Ideology DLC)
  • Ideology role (Ideology DLC)
  • Royalty titles (Royalty DLC)
  • Xenotype (Biotech DLC)
  • Genes (Biotech DLC)

There are also priority rules that get applied based on events
  • Pawn is drafted
  • Pawn is downed
  • Pawn is in a mental state
  • Pawn has one or more temporary hediffs, like an injury

If you have TD Find Lib active you can add rules that uses its search filters. These filters are saved in the save-game so they require and active game to add or edit.

All applicable rules can also be set to only apply to one category of pawns.
There is also support for the fog of war in CAI 5000
BadgeDefs from Pawn Badge will be imported as marker-sets

There are default sets of icons for each type of pawn but you can always set any icon for a specific pawn using the custom option. There is also support for vehicles using Vehicle Framework.

It is very simple to add more Icon-sets as only a small xml-definition is needed to make it be selectable in the mod options. If you have suggestions for new icon-sets or new rules, please leave a comment here or on the Discord server and Ill see if I can add it to the mod!

Extra Icons

Mod-idea: Cedric

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| pawn marking, icon customization
361 Comments
Sep 2 @ 3:39am 
Thanks so much for adding my request to this mod! Really appreciate it!
Jul 13 @ 6:46am 
That's awesome. Thanks for you hard work as always, Mlie.
Mlie  [author]
Jul 13 @ 5:53am 
@KemonoAmigo Passion is defined or greater, so if you set none it will just match on skill level. If you select minor, it will match on minor and major. If you select major, only major will match.
Jul 13 @ 5:25am 
Thank you for this, but I have a question regarding the "Skill at least" rule. Do the passions work as a "Greater than or equal", or only exactly what you select?

Would it mark a pawn that has double passion if I select "No passion"? If not, I think it would be interesting to have an "Any" setting.
May 7 @ 11:37am 
wow thank you!! <3 <3 <3
Mlie  [author]
May 7 @ 11:21am 
@하나 Added a mod-setting for it now
May 6 @ 3:39am 
I love applying marks to multiple pawns at once, but this has become impossible since the latest patch. Now, when I select multiple pawns, the gizmo disappears entirely. At first, I thought this was a mod conflict on my end, so I didn't report it right away. However, after looking into it, I realized the mod itself was updated to prevent simultaneous marking. I’m not sure why this change was implemented, but it’s been quite inconvenient for me. Would it be possible to revert this change or perhaps add a toggle in the mod settings so we can choose to enable it? Thanks for the great mod, I'm always enjoying it!
Mlie  [author]
Apr 14 @ 11:20am 
@V ! P Now only shows gizmo when you select one pawn
Apr 7 @ 5:52am 
It would be great if we could also attach this mark to landmarks or villages on the world map.
Feb 13 @ 6:07am 
Must-have with simple warrants