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If you have a low end computer you may want to only use manual markings instead of automated rules.
-I meant that although Invisibility appears as a hediff in dev mode and is shown in the in-game hediff list, it may not be included in the mod’s detection because it’s applied differently from standard hediffs?
-It's really unfortunate that there's no way to assign icons to berserk or stun states. I hope this can be improved in the future.
-By label in the automatic marking rules, I meant being able to add tags or labels to each entry. For example: Ally Buff, Enemy Debuff, etc., to improve readability and make managing settings easier.
-The save/load is about the entries in the automatic marking rules. There are quite a few entries that change depending on the game’s ideology concept or between the early and late game.
- I dont think the psycast invisibility is a hediff, invisibility should just be a property of it own
- I assume that these do not have any gizmos visible?
- Labels where?
- The automatic rules are not saved in the save-file, they are global. What configurations are you referring to?
The feature where icons appear above the head when using buffs is especially impressive.
However, I’ve encountered a few issues:
-When fully zoomed in, the icons disappear.
-The invisibility psycast doesn’t appear in the hediff list.
-There’s no way to assign icons to targets affected by psycast-induced stun or berserk.
-It would be helpful to add simple labels to the defined (e.g., Buffs, Enemy Debuffs).
-These automatic settings must be reconfigured in every new game—save/load support for configurations would be greatly appreciated.