Total War: WARHAMMER III

Total War: WARHAMMER III

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Regional Occupation
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Tags: mod
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3.619 MB
Oct 6, 2023 @ 10:31pm
Nov 9, 2024 @ 7:02pm
12 Change Notes ( view )

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Regional Occupation

Description
Ever been annoyed by Brettonians building towns and cities in the wastes of Norsca? How about High Elves settling on the tropical getaway of The Galleons Graveyard? Well this might be the mod for you.

SYSTEM:

This mod introduces a regional occupation system similar to Warhammer 1. The main philosophy is to stimulate a less expansionist campaign and limit factions from settling in nonsensical places. Your settlement options are indicated by climate:

Green - You can occupy with no effects.
Orange - As normal, you can occupy with some climate penalties.
Red - Can not occupy.

I've changed a lot of climate preferences to better reflect what I think makes sense for this system. For example, most factions can occupy Ulthuan with no penalties now. Seriously, why do vanilla citizens of the Empire dislike living in a literal paradise?!?

SAVE GAME COMPATIBLE
HIGHLY MOD COMPATIBLE. That includes SFO, Mixu's unlocker and Mixu's LL. Will NOT work with Immortal Empires Expanded or the Old World.
SFO Submod: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3305683524

In Warhammer 2, this mod didn't work well with confederations because each faction had different subsets of settlements they could occupy. I've mostly fix that in this version. Generally, if you can confederate a faction then you can occupy the same regions as them. There are a few exceptions. This is a list of factions who can occupy a certain climate that the rest of their race can not:

- Imrik: Mountains and Wastelands
- Eltharion: Wastelands
- Boris: Chaos Wastes
- Ostayanka: Magic Forests
- Nakai: Mountains
- Oxyotl: Chaos wastes and Frozen
- Khatep: Mountains and Frozen

In campaign, you can still confederate these factions. However, you will not be able to RE-occupy any of the settlements you lose or occupy new ones in those climates. This is just an unfortunate limitation of how I'm forced to hardcode occupation options. There are also two instances where the climate indicator can be ignored. All elves can occupy the province of Nagarythe despite the red climate. Also, if a faction interacts with the Books of Nagash they can always occupy the necessary regions.

Factions who are not affected by this system at all are the Beastmen, Wood Elves and Changeling.

This mod WILL mess with vanilla victory conditions. There will probably be some major settlements you can't occupy for yourself. Yes, the citizens of Reikland will be devastated they can't occupy Skavenblight... If you're desperate to achieve the victory objectives and can't get an ally to occupy the settlement, you can disable the mod mid-campaign and go right ahead.

RECOMMENDED MODS:
This mod will probably work best in tandem with some other mods that encourage a slower, more personal campaign.

Capital City Economic Scaling: Self plug here, another little mod of mine which provides more income at your capital city as the campaign goes on, reduced when you expand your empire.
https://steamcommunity.com/sharedfiles/filedetails/?id=2938657229&searchtext=capital+city

Change Starting Settlement: Great mod if you're unhappy with the climate restrictions in the area that a LL starts.
https://steamcommunity.com/sharedfiles/filedetails/?id=2790754811&searchtext=starting+settlement

Raiding for Resources: Another mod of mine, allows you to gain trade resources by raiding foreign regions.
https://steamcommunity.com/sharedfiles/filedetails/?id=3047155199

ISSUES:
It's just a very large and tedious mod with tens of thousands of db entries, so testing everything is impossible. Any issues feel free to leave a comment. The main things to look out for are:

- unable to occupy a settlement required for a major quest
- climate indicator doesn't match the occupation option (eg can't occupy green)

I'm happy to take on feedback about balancing occupation options or climates. I'm probably not going to make any faction-specific changes for the time being. I've only had time to make this for wh3 because I decided to stick almost exclusively to race and climate demarcations.



79 Comments
Revelation May 6 @ 3:24am 
I believe it needs an update, trees are taking over the mountains. Hope you can solve that easily! Thanks for the mod, it's a must to play. No CTD tho.
Revelation May 5 @ 6:20am 
@RoRoTheWarlord As what faction? What settlement. What other mods are you using.
RoRoTheWarlord Jan 25 @ 4:50pm 
For some reason i can't occupy skaven settlement even though they are in suitable climate
Madi92 Jan 21 @ 9:02am 
Up.
Shatilov Dec 28, 2024 @ 4:55pm 
The AI will still try to occupy red settlements and fail, and just stand there staring at it for multiple turns


I can confirm this issue, with this mod placed #1
Shatilov Dec 21, 2024 @ 11:40am 
This needs an update as of Omens of Destruction v6.0, since new regions were added.
Vanir Dec 15, 2024 @ 11:36am 
If possible, can you make the Dark Elves able to occupy some of the mountain towns in Nagarythe?
Alstorp Dec 11, 2024 @ 1:50pm 
The AI will still try to occupy red settlements and fail, and just stand there staring at it for multiple turns
egbert504 Nov 18, 2024 @ 4:32am 
Thank you for the Mod
SinisterWeasel  [author] Nov 9, 2024 @ 7:03pm 
Little change today: Festus and Kholek have mountain climate changed to suitable.