Arma 3
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Modules Enhanced
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Data Type: Mod
File Size
Posted
Updated
1.199 MB
Sep 30, 2023 @ 8:54pm
Apr 26 @ 2:53pm
45 Change Notes ( view )

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Modules Enhanced

Description


Current Version - v1.7.3

Join the Modules Enhanced Discord[discord.gg]

Porting Pre v1.0 Missions to v1.0: Steam Discussion

Module Documentation[github.com]

Description

Modules Enhanced is an editor extension that seeks to provide useful new modules to the 3DEN editor as well as potentially fix/recreate broken/inconsistent/outdated vanilla Arma 3 modules.

Features
- Many new modules ranging from ambient artillery and paradropping vehicles to trapping inventories and creating mine jammers.
- Utilizes CBA's event system and per frame handlers.

... for a full list, visit the Wiki[github.com]

Under The Hood
- Modules create dependency. All clients must have the mod.
- No scheduled scripts. All code is in unscheduled space using CBA's frame system. This makes sure that code is executed exactly when its needed.
- CBA's event system instead of remoteExec.
- CBA's system allows for easy hooks into this mod. Other mod makers have an easier time adding their mods on top of mine.

Have A Module You Want Added? Want To Help Contribute?

Visit the GitHub Issues Page[github.com] and put in a request. I'm always looking for additional things to add.

Current Module List

- Ambient Artillery (Virtual)
- Anti-Troll
- Change Flag
- Clear Map Location Names
- Communication Jammer
- Create Map Location
- Create Minefield
- Create Remote Target
- Create Paradrop Troop Transport
- Delete BI Respawn Position
- Earthquake Damage Area
- Earthquake Epicenter
- Fire
- Flare Launcher
- Lightpoint
- Smoke
- Enable/Disable Gun Lights
- Healing Area
- Infantry Spawner
- Spawner Waypoint
- Lightning Storm
- Move On Combat
- Multiplayer Sync
- Paradrop Vehicle/Crate
- Register Teleporter
- Speed Limiter
- Trap Inventory
- Vehicle Fuel Coefficient
- Vehicle Mine Jammer
- Vehicle Auto-Rearm
- Vehicle Auto-Refuel
- Vehicle Auto-Repair
- Vehicle Service Station

For an explanation on what these modules do and how to use them, visit the Wiki[github.com]

Other Mods
Want these flares for your weapons? Check out Colorful Flares

Contact Me:
Message Me On Discord: hypoxic
Join the Modules Enhanced Discord[discord.gg]
For Scripting/Modding Help:
- Visit Official Arma Discord[discord.gg]
- Ping Me @hypoxic in the #arma3_scripting channel

Want Help Organizing Your Group Roles During An OP?
Check out Arma Squad Generator[hypoxia125.github.io]
Popular Discussions View All (2)
7
Dec 31, 2024 @ 5:46am
Errors Moving To Version 1.0
Hypoxic
114 Comments
Hypoxic  [author] Apr 20 @ 9:53am 
The default arma one?
widepeepoSad Apr 19 @ 8:56pm 
Hey the SetMode module is still bugged. If you set a "no change" in the "stance" it just bugs.
Hypoxic  [author] Apr 15 @ 8:38am 
Current weekend time is going to writing the defibrillator system in ACE Anvil (Reforger). I'll get some updates out for Modules Enhanced as we enter the testing phase and have some more time to bring back here.
Hypoxic  [author] Mar 27 @ 9:03am 
I also need to change how the spawner waypoints work. They aren't that intuitive atm.
0x00 Mar 27 @ 12:08am 
Suggestion btw, spawner module garrison would be more useful if it looked up all buildings instead of terrain objects alone, for editor placed buildings and compositions...

Cheers
0x00 Mar 26 @ 9:40pm 
Thanks bud
Hypoxic  [author] Mar 26 @ 3:00pm 
Gotcha, I'll change it tonight.
0x00 Mar 26 @ 12:58pm 
Unit Spawner doesn't spawn units to different sides, caused by bug in createUnit, see createUnit wiki, Example 6, would link it but cant :P

Great mod
_mickey_ Mar 20 @ 10:04am 
And one more detail! You added icons on the map for service modules. At least I used the "Vehicle Service Station" module and saw it on the map during the game, but I also saw the icon of the enemy such module on the map! Please add a check box whether the module will be visible on the map or not, because the invisibility of the icon may be required by the mission.
_mickey_ Mar 20 @ 10:01am 
@Hypoxic good day!

I have found a small issues with air vehicles and the all Vehicle Service modules. The reload/refuel/rearm countdown will not take into account the aircraft touching the ground or not. Thus helicopters or other air vehicle will rearm/refuel/repair in mid-air. Please try add a ground touchdown check for air vehicles before countdown will start.