This War of Mine

This War of Mine

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This Tribe of Mine II
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Content: Mod
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2.934 MB
2023年9月30日 2時36分
9月8日 14時36分
24 項目の変更履歴 ( 表示 )

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This Tribe of Mine II

解説
THIS TRIBE OF MINE II

Version 6B.3
See "Change Notes" tab for details

NEWS
This Tribe of Mine is now open source! https://github.com/taimatCompany/This-Tribe-of-Mine

This is a DLC-Level mod. A complete overhaul to almost every item in inventory and crafting systems aimed at primitive technologies and old remedies. You will need to relearn how you approach survival both in short and long term. Many resources are now renewable.

New tech tree, crafting system, and resources using primitive technologies. Traps(Mud Ovens) now serve as gathering locations. Knives and Axes are easier to make but are also used as ingredients in some recipes.

FEATURES
- New meals to cook such as pancakes, hashbrowns, salads, and oatmeal.
- Semi-realistic recipes for Oil, Vinegar, Engine parts, Aid Vouchers, Sulfur, Potting Soil, Gunpowder, Twine, Hardware, Rubber, Salt, Charcoal, and much more.
- Completely rebalanced loot tables and item values
- Completely rebalanced trading items
- New trader dialogs
- Guns can be disassembled and cleaned or assembled into different guns.
- Modified crafting stations
- Find animal carcasses while scavenging
- Craftable metal coins used as currency
- New crops
- Cash in Aid Vouchers at the new, craftable Office for packages of canned food, clean water, cigarettes, or medications.
- Clean your kitchen to gather materials for composting
- Build your way up to constructing a vehicle for your growing colony and send it out on delivery tasks such as gathering wood from nearby forests or delivering manufactured arms to other colonies.
- Make contact with outsiders to arrange for packaged deliveries.
- Donate canned food to the local occupying forces in exchange for aid vouchers.

NEW ECONOMY
- The economy is this version of the game has been painstaking detailed. The effort required to make an item determines its availability in the community, and its usefulness helps determine the overall market demand, which plays into the pricing. Coins also exist as a currency, and not all vendors sell all items.

NEW SCENARIO - "Winter is Coming"
- A 1000 day scenario where temperatures eventually fall to Frostpunk levels. Start with one dweller, but the city is lively and many more can eventually join.
- During the summer, resources are plentiful. Wood, scrap, and fabric can be readily scavenged from nearby buildings. Hardware can be extracted from salvaged wood.

The world is ending. How long can you last?

Many years have passed since the establishment of the American Empire. Canada was the first to succumb to the offer, followed quickly by Mexico, South America, and Europe.

After the events of the Ukraine War, The Russian Federation was seized by the Empire, and its republics broken apart into individual semi-sovereign states. But control of the motherland is not as easy as the West had imagined. The continent is vast, the peoples rugged, and infrastructure is constantly collapsing.

Kazan City is bustling with activity despite the occupation. Despite the war, the residents remain mostly hopeful.

The economy of the west has boomed with rampant, unchecked capitalism. Despite large corporations' benevolent promises and the popularity of "solarpunk" utopian fantasies, pollution continues to increase at an exponential rate.

Since the American Emperor took control, poverty has all but vanished within a decade. Production and wealth across the globe soars, but the health of the climate has taken a turn for the worst.

For a time, the climate was reaching intense temperatures. Summers around the equator became so hot they were all but unsurvivable. And then the gulf stream snapped. The effects thus far have been troubling to those paying attention, and relieving to those who are not.

The unbearably hot summers have vanished in place of winters that stay later, come earlier, and seem to get colder every year. The planet feels strangely still as species have begun to disappear. Birds have stopped migrating. Even the bugs seem not to return even when the temperatures return to the ever-increasingly brief summers.

Your journey beings on July first. It's warm this year. Warmer than it's been for a while. Some people are saying that our climate troubles look like they're over. Maybe they are.

Or maybe it's the very last summer the world will ever see.

The Tribe must survive.

Planned Features
- Solar power station for charging batteries - Dead batteries - Using batteries for welding recipes
31 件のコメント
taimatCompany  [作成者] 9月7日 7時36分 
Fabric is being updated so its easier to find while salvaging. Still debating on whether to return it as a renewable resource gathered at the saw horse.
MarkJerue 9月6日 18時46分 
Any tips on acquiring fabric early? Building a bed is surprisingly-hard.
taimatCompany  [作成者] 8月25日 16時03分 
Yeah it's still not where i'd like it to be yet. I have at least a few very late game items i haven't implemented yet. With the heater problem fixed, at least I can start testing my 1000 day scenario and seeing what sort of obstacles I run into during long games.
Martynas 8月25日 10時08分 
I would be looking out for the crucial items to prepare for winter in advance, such as gathering all of the materials needed to properly survive. While I am aware that I could simply just play through and "learn by doing", I would highly appreciate the option to see all of the possible stations I could craft. Due to a large volume of new stations, this is probably a big project to sketch out some tech tree (?) I see this mode becoming huge given that it has some mini updates.
taimatCompany  [作成者] 8月25日 6時41分 
@Martynas thanks for the appreciation! The bed is made from fabric and wood - which are both renewable and easy to procure at the sawhorse. Resources have pretty much the same value and use that they would in the real world (with the exception for books right now... working on that one...). So grab whatever you feel might be useful in a real-world situation.

Not sure what you would be looking for in terms of all possible options. There's a ton of new workbenches, but i would encourage you to aim for either the furnace or the mudoven. Maybe I'll post a tech tree at some point... sounds like a helpful project.

I'm aiming for this to be a simulation more than anything (as much as is reasonable and fun), so if you find anything in particular that seems really unlikely or if you think of a recipe that should exist that doesn't, let me know.
Martynas 8月25日 1時57分 
Hey, great mod. However I am really puzzled by the amount of different craftable items. The thing is, it's really hard to plan what to scavenge for when I don't know on what I'd need for bed or something else. Is it not possible to show all of the possible options to make it more user-friendly?
Andrew Carnegehee 8月24日 8時08分 
Nice, I'll have to try it out soon.
taimatCompany  [作成者] 8月17日 8時15分 
Ha! I think I figured it out. We will see if this next upload to the workshop breaks everything or not...
taimatCompany  [作成者] 8月16日 10時42分 
Sorry guys. I'm on a linux machine right now and without windows there's just no way to get the modding tools to work right. I found a lot of the bugs but I just don't have the tools to fix it.

I love this mod, and so I'm going to upload this to github with an open source license.

Please guys. I wish I could fix this right now but my life is a dumpster fire. If you have the drive, if you have the know-how, please feel free to jump in. I'll be back with the github link.