This War of Mine

This War of Mine

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This Tribe of Mine II
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Content: Mod
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4.391 MB
Sep 30, 2023 @ 2:36am
Oct 17, 2023 @ 7:30pm
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This Tribe of Mine II

Description
THIS TRIBE OF MINE II

Version 4C.0
See "Change Notes" tab for details

This is a DLC-Level mod. A complete overhaul to almost every item in inventory and crafting systems aimed at primitive technologies and old remedies. You will need to relearn how you approach survival both in short and long term. Many resources are now renewable.

New tech tree, crafting system, and resources using primitive technologies. Traps(Mud Ovens) now serve as gathering locations. Knives and Axes are easier to make but are also used as ingredients in some recipes.

This mod is being tested and updated frequently. Compatibility with other mods is not known and possibly unadvised. (With exception for anything to do with new characters, those are probably fine).

FEATURES
- New meals to cook such as pancakes, hashbrowns, salads, and oatmeal.
- Semi-realistic recipes for Oil, Vinegar, Engine parts (vehicles to come), Aid Vouchers, Sulfur, Potting Soil, Gunpowder, Twine, Hardware, Rubber, Salt, Charcoal, and much more.
- Completely rebalanced loot tables and item values
- Completely rebalanced trading items
- New trader dialogs
- Guns can be disassembled and cleaned or assembled into different guns.
- Modified crafting stations
- Find animal carcasses while scavenging
- Craftable metal coins used as currency
- New crops
- Cash in Aid Vouchers at the new, craftable Office for packages of canned food, clean water, cigarettes, or medications.
- Clean your kitchen to gather materials for composting
- Build your way up to constructing a vehicle for your growing colony and send it out on delivery tasks such as gathering wood from nearby forests or delivering manufactured arms to other colonies.
- Make contact with outsiders to arrange for packaged deliveries.
- Donate canned food to the local occupying forces in exchange for aid vouchers.

NEW ECONOMY
- The economy is this version of the game has been painstaking detailed. The effort required to make an item determines its availability in the community, and its usefulness helps determine the overall market demand, which plays into the pricing. Coins also exist as a currency, and not all vendors sell all items.

NEW SCENARIO - "Winter is Coming"
- A 1000 day scenario where temperatures eventually fall to Frostpunk levels. Start with one dweller, but the city is lively and many more can eventually join.
- During the summer, resources are plentiful. Wood, scrap, and fabric can be readily scavenged from nearby buildings. Hardware can be extracted from salvaged wood.

The world is ending. How long can you last?

Many years have passed since the establishment of the American Empire. Canada was the first to succumb to the offer, followed quickly by Mexico, South America, and Europe.

After the events of the Ukraine War, The Russian Federation was seized by the Empire, and its republics broken apart into individual semi-sovereign states. But control of the motherland is not as easy as the West had imagined. The continent is vast, the peoples rugged, and infrastructure is constantly collapsing.

Kazan City is bustling with activity despite the occupation. Despite the war, the residents remain mostly hopeful.

The economy of the west has boomed with rampant, unchecked capitalism. Despite large corporations' benevolent promises and the popularity of "solarpunk" utopian fantasies, pollution continues to increase at an exponential rate.

Since the American Emperor took control, poverty has all but vanished within a decade. Production and wealth across the globe soars, but the health of the climate has taken a turn for the worst.

For a time, the climate was reaching intense temperatures. Summers around the equator became so hot they were all but unsurvivable. And then the gulf stream snapped. The effects thus far have been troubling to those paying attention, and relieving to those who are not.

The unbearably hot summers have vanished in place of winters that stay later, come earlier, and seem to get colder every year. The planet feels strangely still as species have begun to disappear. Birds have stopped migrating. Even the bugs seem not to return even when the temperatures return to the ever-increasingly brief summers.

Your journey beings on July first. It's warm this year. Warmer than it's been for a while. Some people are saying that our climate troubles look like they're over. Maybe they are.

Or maybe it's the very last summer the world will ever see.

The Tribe must survive.
20 Comments
千木 May 8 @ 12:28am 
- 新菜,如煎饼、薯饼、沙拉和燕麦片。
- 油、醋、发动机零件(即将到来的车辆)、援助券、硫磺、盆栽土、火药、麻线、五金、橡胶、盐、木炭等的半现实配方。
- 完全重新平衡了战利品表和物品价值
- 完全重新平衡的交易项目
- 新的交易者对话框
- 喷枪可以拆卸和清洁,也可以组装成不同的喷枪。
- 修改后的制作站
- 在拾荒时寻找动物尸体
- 用作货币的可制作金属硬币
- 新作物
- 在新的、可制作的办公室领取援助券,用于购买罐头食品、清洁水、香烟或药物的包装。
- 打扫厨房,收集堆肥材料
- 为不断壮大的殖民地建造一辆交通工具,并将其派往外地执行运送任务,例如从附近的森林中收集木材或将制造好的武器运送到其他殖民地。
- 与外界联系以安排包装交付。
- 向当地占领军捐赠罐头食品,以换取援助券。
taimatCompany  [author] Apr 28 @ 5:13pm 
wow I didn't think this would get so much attention. I hesitate to dive back in because of the work needed for the language files. Really pissed me off last time and I rage quit. Almost 1000 subscribers and I suppose the base game probably isn't going to change anytime soon. Maybe it's time to take another swing at this.
taimatCompany  [author] Apr 28 @ 5:13pm 
@Art - The kindling recipe is hidden until it's needed. It will appear at the woodshop or mudoven if you have lumber, and it will appear at the sawhorse if you have a sawblade or hatchet. Keep in mind it will *cost* the tool to build, but you can always make more of that tool.

@Sunny - yeah, heating the house for winter I think was a major problem i was working on. Literally wrote I GIVE UP in my worknotes right around the time I was fixing that. The devs were not kind to modders when it comes to the language file issues. I mean, they built a great tool but a hot rod with missing a rear axle is just a drag.

@Gexi - it's not a bug it's a feature :) Because the interface gets really crowded, there's some select recipes that don't appear unless you have certain materials. I was pretty meticulous about that, and it was fairly necessary to keep things tidy.
Mica_Forever Apr 13 @ 1:30am 
Could you kindly provide me with a text file containing the translatable content from your mod? My email address is 2424285625@qq.com. I am eager to volunteer my services in translating the mod's content into Chinese.
sunnyy_Immortal Jan 29 @ 4:33pm 
i'm at day 15 of the 1000 day scenario and dont know how to heat up the house, my simple heater is making various recipes but no option to heat house, also i dont see the option to build anything in my metalshop. Was enjoying this mod a lot but i'm stuck now.:steamsad:
Art Student Jan 28 @ 12:03pm 
how do i get kindling ? i have been searching for all crafting station and map, i am lacking kindling to do anything
Gexi_TheHundrdth Jan 24 @ 1:55pm 
Ran into a problem where I cant see all of the crafting recipes at once for the wood workshop, like the clay oven. Is this a bug?
Ciome Jan 14 @ 3:06am 
long time player here. if this thing keeps growing and adding features (and they are balanced for a hard but doable playthrough) I'm going to reinstall the game for sure.
SheerWill Jan 13 @ 11:56pm 
just started my first game with this mod but DUDE this is EXACTLY what I've been wanting for so long. you should post it on the thiswarofmine subreddit. i think there are a lot of people there who are looking for something like this!
cursedcarrot Nov 22, 2023 @ 9:49pm 
I think you did a good job on the mod probably one of the better ones for the game if you get some of the tweaks out cheers if you try again.