Space Engineers

Space Engineers

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Quantum Tether
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
5.684 MB
Sep 25, 2023 @ 3:31pm
Mar 16 @ 4:05pm
14 Change Notes ( view )

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Quantum Tether

Description
Work in Progress!


Quantum Tether
Adds a block which keeps player inventories within a certain range stocked with Components. Amount and Type are Configurable.

Range is a diameter in meters centered on the block, set by a slider in the terminal
- Minimum of 5, Maximum of 500, Defaults to 250.
- Configurable in Save Storage Folder

Power Cost scales with the Range
- Minimum of 1 MW, Maximum of 50 MW.
- Configurable in Save Storage Folder

Amount to Stock is set by a Slider in the Terminal,
- Minimum of 1, and Maximum of 50. Defaults to 10.
- Configurable in Save Storage Folder

Components to Stock can be set in the Custom Data by SubtypeID, one per line**.


**Only Component SubtypeIDs are Valid. Ore, Ingot and Ammo SubtypeIDs will not work

Lasted Update - 10/17/23
Changed:
Simplified some Logic Adjusted Code to read from init values rather than magic numbers
New:
Add a Config File - This File can be located in your Saves Storage Folder. Power Draw, Range, and Stock Limits can all be adjusted

Update - 10/16/23
New:
Added Hard Cap Toggle - Any Components in inventory over the Stock Amount will be pushed back to the Block

Update - 10/15/23
Changed:
Updated Block Description Updated Range Slider Tooltip
New:
Added Stock Amount Slider - 1-50, Applies to all Comps listed in Custom Data Added Show Area Checkbox - Toggles a Sphere Visual that represents the Functional Area, Color of the Sphere also changes based on Block State

Future Plans:
- Configurable Range and Component List
- Scaling Power Cost
- Configurable Stock Number
- Hard Limit Option [Any Items over Stock Number get shifted back to Grid, Especially useful for Salvage]
- Other QOL Features as deemed necessary

Special Thanks
Invalid - For coming up with the original idea for this mod
Muzzled - For the Custom Thumbnail
Digi - For his Extremely helpful library of examples, which helped immensely with the State-Based Animations and Particles
Popular Discussions View All (1)
0
Nov 24, 2023 @ 1:20pm
PINNED: Bug Reports
CommanderChet
33 Comments
The Erubian Warlord Jul 18 @ 3:17am 
can this restock ammo as well?
kinngrimm May 1 @ 5:00am 
" Any Components in inventory over the Stock Amount will be pushed back to the Block"
i just realized this means ... dare i hope ... no "INVENTORY FULL" messages anymore 0_0 omg
Isaard Jan 28 @ 2:10am 
This block works great, looks great and I love it. Instead of a build planner click fest, I built several different quantum tethers configured for different components that I can toggle on and off depending on what I'm building. It's convenient, still feels balanced... awesome work! :steamthumbsup:
kinngrimm Jan 13 @ 4:59pm 
mmm, would be a perfect fit for the buildplaner. You know where you just right click on a block you want to build, it adds it to the build planer you can then either middle mouse click on a conveyor access and get what is already in storage or i think it was shift + rmb and add them to assembler. With this mod, you could remove the need to go to an conveyor access point and just drag what the build planner listed out of storage into the personal inventory.
CommanderChet  [author] Jan 13 @ 12:37pm 
Ill add it to my list. That does seem like a good solution for those who don't use BuildInfo
Jean Luc Jan 13 @ 9:14am 
Could you list the component id's that the custom data field will accept? Maybe pre-populate with all id's and comment out or delete the ones not wanted. Alternatively maybe an option for all components. Like another I'm getting the message "Tether: <Grid Name> Missing: <Random Component>." I'm wondering if I'm not putting in the correct id or if its a mod issue.

*edited for clarity
deaf and bloodless Dec 5, 2023 @ 5:59pm 
what about a smallgrid receiver for welding ships?
hotdogbun64 Nov 30, 2023 @ 11:53pm 
Sheesh, I feel sorry for you man. All you want is to improve your mod, and everybody just goes dry after spouting out the issues they're having. Keep up the great work.
CommanderChet  [author] Nov 21, 2023 @ 11:23am 
The Update rate is Hardcoded at once per second, it shouldn't just stop updating. To confirm, your inventory isnt being restocked at all until you changed a value? Are you certain you're within range, and that the block has sufficient power?
Nuka Man Nov 20, 2023 @ 10:42pm 
The tether seems to only update when a value is changed, when I just use components from my inventory it doesn't seem to realize that it's supposed to give me more until I change a value. Any fixes? Thanks!