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The Spiker Protocol power I believe is miswritten, as it says you lose the thorns from it at the end of the turn, when you're supposed to lose it at the start of the turn. If you lost it at the end of the turn, it would be effectively useless.
Yeah I tried to have it be less cluttered via separate rules, with Stasis being able to be put in a PDF. I do think most effects need to be on the board itself like how the Mode Shift works. I might release a version with the less cluttered version with the extra rules in a PDF, so players can chose which one they prefer. Not sure what you mean with the separate strip of the value of Thorns, as having Thorns work like that sounds a bit strange. Do you mean the Mode Shift Gauge? As I can see that working with fitting that between the block and HP gauges.