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The Spiker Protocol power I believe is miswritten, as it says you lose the thorns from it at the end of the turn, when you're supposed to lose it at the start of the turn. If you lost it at the end of the turn, it would be effectively useless.
Yeah I tried to have it be less cluttered via separate rules, with Stasis being able to be put in a PDF. I do think most effects need to be on the board itself like how the Mode Shift works. I might release a version with the less cluttered version with the extra rules in a PDF, so players can chose which one they prefer. Not sure what you mean with the separate strip of the value of Thorns, as having Thorns work like that sounds a bit strange. Do you mean the Mode Shift Gauge? As I can see that working with fitting that between the block and HP gauges.
I'm not 100% sure what you're asking for with the Stasis cards but if a card says to put a card in stasis but you have no other cards in hand, the effect does nothing, but you're still able to activate the secondary effect (like with curl up). Other cards might say "put a card into stasis to activate X effect", with this effect it is required to put a card into stasis for the secondary effect to, well, take effect.
For the second question of the character I will tackle next, I'm currently not planning a character for now, the collector sounds like the most fun but I'll not do that until that character is out of beta in case they make any major changes to it.