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Báo cáo lỗi dịch thuật
is the flag crafted=1 a typo or are there crafting recipes?
If so, what are the recipes?
Did you check if the xml is valid? Just had an issue pretty comparable to yours where I messed up the syntax of <type ... > and </type>. Also be careful not to introduce an additional <types> somewhere as it will break the xml file. Hence the code will not be parsed correctly and items won't spawn.
If it is an existing economy then it may take a while for the economy to cycle through the items. Deleting the Storage_1 folder in mpmissions will wipe your economy/types and everything will start spawning again from fresh.....be careful though if it is mid wipe it can mess up your server economy.
<types>
<type name="Stim_Blood">
<nominal>20</nominal>
<lifetime>3600</lifetime>
<restock>1800</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes"/>
<tag name="floor" />
<tag name="shelves"/>
<tag name="ground"/>
<usage name="Town"/>
<usage name="Military"/>
<usage name="Village"/>
<value name="Tier3"/>
<value name="Tier4"/>
<value name="Tier2"/>
<value name="Tier1"/>