Space Engineers

Space Engineers

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Laser Emitter (Reflectable!)
   
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Type: Mod
File Size
Posted
Updated
235.794 KB
Sep 4, 2023 @ 10:50pm
Sep 14, 2023 @ 7:56pm
2 Change Notes ( view )

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Laser Emitter (Reflectable!)

Description
DESCRIPTION

This mod adds a laser emitter block, which fires a laser that does no damage but does turn off the block it hits. It will reflect however, for angles greater than 10 degrees from the normal (must hit at nearly flat to not reflect and thus, turn off the block), and has a max trajectory of 3km.

Load the laser emitter with one of the 6 ammo types to change the color, said color is listed on the ammo name.


NOT COMPATIBLE WITH WEAPONCORE



CREDITS
- Base in the second screenshot is from Staging Point Malbont L-5 by Virgil

REUPLOAD POLICY

Feel free to reupload this mod for your own use as long as you credit me by having a link back to this mod within your mod's description.



29 Comments
The Erubian Warlord Jul 22, 2024 @ 8:36am 
is this not compatible with weaponcore due to them force deleting non WC blocks or is there an actual issue with WC weapons not taking the shut down command?
SniffSniff125 Jul 9, 2024 @ 10:58am 
is it possible to add an option to scale the laser to make it bigger? im trying to create something like the quarantine enforcement platform from subnautica, but the other laser mods either have a very short firing time or they are too heavy, for example, 2cm is over 200Mb

thanks in advance!
CynicDragon Feb 23, 2024 @ 3:26pm 
Power requirement?
kinngrimm Oct 19, 2023 @ 4:26am 
cheers :)
Nerd e1  [author] Oct 18, 2023 @ 8:10am 
Fixed.
kinngrimm Oct 18, 2023 @ 3:45am 
the dependency to Vanilla+Framework seems not acceessible to me
Squidtank Oct 6, 2023 @ 7:02pm 
Possible and done, I hooked it up to the old DX11 Phaser model, fixed the animations and it works great. Can't post it since its not my model, but I am sure someone else can fire one up. I did notice it goes right through the ever popular defense shields mod, but I imagine that would be some doings to make them compatible. Especially since they discontinued vanilla support! Anyway, looks great, will have fun with it thanks!
VS-lockon Sep 19, 2023 @ 3:11pm 
okay but dose this work with weapon core if not then sad face no laser walls for me
Nerd e1  [author] Sep 18, 2023 @ 12:15am 
@Squidtank hand weapons are very possible, idk if I'll make the mod that does it but the functionality is already there.

@Patrick model is just the vanilla autocannon, the screenshot is just all the different colors as I am still learning blender. It turns blocks off purely in order for hits to be detectable by script/event controller, and its potential for abuse is limited by the fact that you need practically a head on collision for the laser to not reflect.
TigersFangs Sep 17, 2023 @ 10:45pm 
This is incredibly awesome! I really like the look of your framework too. Excited to mess around with this.