Space Engineers

Space Engineers

127 ratings
Ripptide's EE (DX11)
   
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
28.217 MB
Aug 19, 2014 @ 8:02am
Oct 5, 2015 @ 1:29pm
6 Change Notes ( view )

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Ripptide's EE (DX11)

Description
Ripptide's Extended Engineering Standalone Continued.

**This is a mod continuation with Ripptide's permission.**

Science fact:
Magnesium air fuel cells are safe, non-toxic cells in which Magnesium interacts with salt-water. For more information please visit: http://www.magpowersystems.com/

Links to original mod author Ripptide:
http://www.se-modz.com/viewtopic.php?f=10&t=68
http://www.se-modz.com/viewtopic.php?f=10&t=144

I have a lot of projects going on simultaneously so as always, thank you for your patience!

_______________________________________

Thank you Ripptide for all your years as a modder and community member!
_______________________________________

Known bugs since DX11 update:

-Magnesium Fuel Cells do not appear with a texture; they are white in DX9 and black in DX11. I have remade this at least six times and the texture several dozens of times. I have absolutely no idea what the issue is; I've noticed other mod packs having similar issues. As it is a component you'll likely not see much of I've decided to go ahead and upload the update anyway.

-The collision box around the Advanced Reactor is flipped. I tried flipping it and re-exporting to find that it kept it's initial flip. I'll find a workaround in time, until then you might experience minor clipping on the control extension; nothing major.

Changes

-Temporarily removed the sitting animation from the Computer Desk. The yellow interaction box will still appear but will do nothing when engaged. I didn't have time to catch up on the changes to animations and didn't feel it fair to hold onto this update any longer.
61 Comments
JWA Mar 19, 2020 @ 11:56am 
Seconded, we need small grid everything. This is the way.
Cleaner409 Sep 13, 2016 @ 12:40pm 
Any chance we can get a readout on the mod page here of what the new production/power blocks do?
lgustavomp Jan 26, 2016 @ 11:14am 
If you have a spare time, please, do a small grid version. Especially of those thin walls. That would be a really nice addition to small ships gone large builds.
dRuPpI Dec 4, 2015 @ 3:19am 
now two guys are working on the same mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=565845846

you maybe should stick together :KSmiley:
Sinner_D Nov 26, 2015 @ 11:16pm 
so, is there still no fix for this mods textures?
DragonClass Nov 22, 2015 @ 11:30pm 
Hi, will you be upgrading the power of the Advanced Reactor (currently 175MW) since the recent changes increased the default large reactor to 300MW?
Rhedd Nov 15, 2015 @ 7:26pm 
David, on the subject of the Combowalls DX11 update...
I just learned that old mods can't be updated unless you have the original FBX files, so I assume you have them. Combowalls means a lot to me, so if you're having trouble, I'd be more than happy to help you.
I've been a professional 3D artist (Mass Effect, Oblivion, etc.) for almost 20 years, so I can easily modify the textures to DX11 standards manually, and I guarantee I could solve any problems you're having.
I've sent you a friend request, just please get in touch with me somehow and we can get those walls working again.
Skymarshal Guillaume Massani Nov 1, 2015 @ 8:04am 
Hey Sir Lasher, please update the compound walls to DX11, those walls were fantastic.
Skymarshal Guillaume Massani Oct 26, 2015 @ 11:48pm 
This. Mod. Saw it was DX11 and decided to come back to SE, incredible work, thank you so very much!
dRuPpI Oct 21, 2015 @ 9:52am 
oh yes !!! THX :steamhappy: