RimWorld

RimWorld

57 ratings
RX97 Medieval Airships: Hermes
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.423 MB
Aug 27, 2023 @ 7:49am
Jun 30, 2024 @ 8:24am
5 Change Notes ( view )

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RX97 Medieval Airships: Hermes

Description
Adds trade airship for medieval runs.

Compatibility.
When MO is active uses the basic components and coal.


Comissioned by Darkspectret90
40 Comments
Nairagorn Mar 30 @ 8:44am 
Sure, your mod so your call, but that just seems needlessly annoying. It's an airship, movability is like, it's whole thing. If I want to move my car over in my driveway I don't drive to the next town first.
Rangelx97  [author] Mar 30 @ 8:16am 
@Nairagorn is possible but in not the intended behavior I want for this vehicle, if you need to reposition it launch>select and adjacent tile>select the home tile>choose the desired landing spot
Nairagorn Mar 29 @ 5:48pm 
Would you be able to make it driveable, so it could be repositioned on the local map?
Rangelx97  [author] Dec 17, 2024 @ 8:53am 
@WJSabey
Just did a quick test with the live version and works fine
Try this list to tests if is my mod
-Harmony
-Core
-Vanilla expanded Framework
-Vehicle framework
-Vanilla vehicles expanded
If it doesn't crash i'll need to have a look since this mod don't add anything special it's just some custom skins on the VF stuff
WJSabey Dec 17, 2024 @ 7:30am 
Unfortunately this crashes the game when I try to use it, even if I have no other mods than this and its requirements. It fails at the main menu with the "mods are incompatible with each other or this game version, all mods are disabled" warning popup. And when I add hugslib and try to get a log, that crashes too and just gives a red error. I'm on Linux, if that makes any difference.
Tal'Raziid Jun 30, 2024 @ 10:14am 
Woo!
Rangelx97  [author] Jun 30, 2024 @ 8:25am 
@Rex705 just updated
Rex705 Jun 30, 2024 @ 4:10am 
1.5?
mountainofcheezo Nov 21, 2023 @ 7:24am 
Thanks - it's working now.

How can I offer gifts to hostile factions with this thing?
Narada Nov 9, 2023 @ 9:12am 
Yeah I load cargo first, then I load pawns in the same way I would load them into an Imperial shuttle, I select them from the colonist bar and then right click the vehicle (you get to choose 1 pilot and the rest are passengers). It was strange at the start because I did not intuit what to do either, but now it's easy when I am used to it.