RimWorld

RimWorld

68 ratings
Vanilla Nutrient Paste Expanded: NPDTiers
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Mod, 1.4, 1.5
File Size
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409.477 KB
Aug 17, 2023 @ 12:30pm
Jun 19, 2024 @ 4:55am
6 Change Notes ( view )

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Vanilla Nutrient Paste Expanded: NPDTiers

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
20 items
Description
If you need a variety of nutrient paste from NPDTiers and convenience from Vanilla Nutrient Paste Expanded, then this mod will combine them for you.

Mod Contents

Mod adding of 3 new versions of nutrient paste taps, drippers and feeders from NPDTiers for Vanilla Nutrient Paste Expanded:
- Improved
- Fine
- Prisoner

NPDTiers hoppers now can be used for grinder.

All different versions of taps, drippers, feeders, dispensers and hoppers put under one designator set to be compact.

Mod Additions

Vanilla Nutrient Paste Expanded: Deep Vat

Links

[boosty.to]
[discord.gg]

Mod Compatibility

Should have no compatibility issues with other mods, unless Vanilla Nutrient Paste Expanded have or NPDTiers.

Versions of dispenser wouldn't be added due to compatability issues and since taps provide same functionality.

This mod is an unofficial addition for Vanilla Nutrient Paste Expanded.

Supported languages: English.

Add/Remove

Vanilla Nutrient Paste Expanded: NPDTiers Expansion mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
Popular Discussions View All (1)
1
Aug 23, 2023 @ 10:04am
Some questions from a GOG user.
The Old One
60 Comments
[Zerg03] MrHydralisk  [author] Aug 1, 2024 @ 8:11pm 
Velxra, familiar with it myself, pretty old one, iirc it a thing of VNPE itself, so can't do much.
VelxraTV Aug 1, 2024 @ 11:27am 
small bug to report. the smaller resized dispenser constantly has a letter warning for no hopper even if attached to a pipe network.

Though this is on a SOS2 ship using "SOS2 Hull Pipes". Not sure if this mod accounts for that.
VelxraTV Jul 21, 2024 @ 1:47pm 
love this mod just found it today. give more life to the old NPD original.
Frog Z. Jun 19, 2024 @ 9:15pm 
Thanks for your response.
[Zerg03] MrHydralisk  [author] Jun 19, 2024 @ 4:39am 
Frog Z., there was an old bug of VNPE, where you could infinitely summon paste like that before, but ig they tried to fix it with release version 1.5 with adding a new tag to tap, which I didn't saw. Seems like it working same way now with it, will upload update in a bit.

On random combination of ingredients I can't say much, since my mod not adjusting this in any way and just inhereting that code from VNPE. For feeders also not sure what bug.

Overall VNPE itself still have a bug how you could get infinite food from tap (just done slightly different now) and feeder code for increasing max stack size still not working.
Frog Z. Jun 19, 2024 @ 3:14am 
Actually feeders also has this bug. :sadstar2022:
Frog Z. Jun 19, 2024 @ 2:06am 
It seems that there are some bugs in this mod.

Game version: 1.4.3901

mod order: Harmony, Core, NPD tiers, Royalty, Ideology, Biotech, VE framework, VNPE, This mod.

Place down any paste tap from this mod, connect it to power, click "extract X meals" button, meal comes out regardless of its connection to the network and meals left in the network. The paste tap from VNPE works fine.

Furthermore, if connected to a network that do have remaining meals, meals will come out with a random combination of ingredients that are present in the vat.

:sadstar2022: I'll use feeders for now.
[Zerg03] MrHydralisk  [author] Jun 14, 2024 @ 9:40am 
mythicarcher, Overall just explore and create what you want. You will get better understanding the more you will work on it.
[Zerg03] MrHydralisk  [author] Jun 14, 2024 @ 9:39am 
mythicarcher, should not too hard, but I can't sa much of custom fluid tanks, cause I didn't had expirience with that. Plus there is few things I was asking to get fixed in PipeNet, but it still same for more than a year already, so I was patching it myself to make it work for this mod. But since you want to make technically new pipe network instead of working with existing one, then it probably won't be an issue for you. Overall just use VNPE or any other pipe related VE mod as a reference and I doubt you will get stuck.

About whenever it a good idea as a first mod, that one maybe a bit higher in difficulty, than something more simpler. But if you understand programming well enough the only thing that will take your time is just figuring out how code work and what you need to pick from it for your idea. Patching of existing code might be a pain to figure out at start, but you might not even need it for this idea.
mythicarcher Jun 14, 2024 @ 8:49am 
Don't know that this is exactly the right place, but I have a question. How hard is it to work with the VNPE framework?

I have an idea for improving and adding utilities to chocolate and want to add a bunch of the VNPE buildings to the mix. A new Grinder, Pipe, Vat, Tap, and Feeder that all revolve around consuming chocolate, refining chocolate, storing refined chocolate, connecting refined chocolate buildings, and so on. Am I possibly biting off more than I can chew with this idea?

Would be my first mod, though I am a programmer.

In the end, I just want better chocolate...