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It will not try to actually use them.
Instead of modifying the source, I just created two fake textures and that made the red errors go away.
The solution i settled on for now is having all shared as a second tab in the same UI, which behaves exactly the same and seamlessly with the existing ones, but are saved to the mod config file, and so shared across all saves.
I can try mess around with some options for importing and exporting them.
Maybe an option for saving/loading from mod config
Do you mean keep the saved filters between games? Or just keep the current filter between opening the window?
Thank you, no rush!