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It now doesn't show faction goodwill if target faction is Player.
I do not understand what the incompatibility is, or the issue at hand.
The goodwill calculation uses the same vanilla function in the same way as the default trade window.
I assume that if RIMMSqol has a situation in which you are trading with yourself, then they have patched the vanilla trade window to support that?
The mod tries to calculate the goodwill with the player faction from the trader faction. However they fail to safeguard that call against trade with the player faction itself.
Thanks for the super quick fix, it's working again now!
And as a reminder, all previous versions are available from the link in the description!
Turns out there was a previous typo in a file that caused it to load the 1.6 assembly in 1.5.
And i even double checked this multiple times.
The fix should be up in a moment
Funny difference between trading and gifting: the direction inverses.
Thanks for the awesome mod!
Looks like your issue is different, and i don't see any errors in your log directly related to DynamicTrade.
However, there is a series of texture loading errors earlier in the log:
"d3d11: failed to create 2D texture id=1889 width=30 height=30 mips=6 dxgifmt=28"
30x30 fits with the size of the icons i use.
I do not know what could be causing this however, and will need to investigate further. Most likely it's an issue on the machine.
Have you done texture conversions? and if so, have you updated it to include any potentially new icons? Perhaps GPU drivers?
You can find Rimsort mod list and save file, hope they help troublehoshooting the issue: https://drive.google.com/drive/folders/1Rm30FxwVPLF2KL9BInWL6sPxi7iXv_9r
AdaChanDesu asked both Ferny and I about this, and i reworked the icons system entirely to allow others to easily add integration.
https://steamcommunity.com/sharedfiles/filedetails/?id=3418017359
That does not seem to be related to the update. In this case you are clicking confirm, and then NQualityOfLife intercepts the trade and subsequently throws an error.
https://gist.github.com/HugsLibRecordKeeper/a195c10117170a35475906a5150cdf3b
https://imgur.com/a/3aGvYcO
I have had a few reports of the icons missing, but been unable to track it down.
Based on your log, however, i may have identified the issue being related to slaves and ideology. There's a lot of entries in the log related to missing Slavery icon.
I haven't had these issues myself, but i'll be looking into it.
https://gist.github.com/HugsLibRecordKeeper/53f92f2c20df08bf278f5f08f8783f98
https://imgur.com/a/xIWWw8p
Hello, sorry if im just super dumb but where do i toggle this? From my understanding, you can make it look like the 1st screenshot, but i cant find the option anywhere
I think you are lacking an update, i can't reproduce the issue on my end, and all the XML and code looks fine as far as i can tell.
Issues with gene icons was what turol reported, and that got fixed.
Thank you for keep this updated - it's the best trade interface! :)
Thanks for letting me know, I will have it fixed as soon as I can.
Error:
[Dynamic Trade Interface] Unable to locate draw callback 'DynamicTradeInterface.UserInterface.Columns.ColumnExtraIconTypes.TechprintDrawable:GetIcons' for IconDef TechprintIconDef.
Ensure referenced method has arguments matching 'Tradeable' and a return type of 'IEnumerable<(Texture, string?, Color?)>'
It should be fixed now.
Asking is perfectly fine, the rude part is if people start demanding.
I am not familiar with that mod, I can look into it, but it may be simplest if they did it on their side.
It would most likely be the code they already have, just running in a harmony patch on the More Icons method.
What text won't appear?
Remember that columns are resizable by dragging the edges of the header, if you have some text getting cut off.
The button to show and hide the trade summary is in the top right corner on the main window, directly to the right of the lock.
The profiling option is entirely to measure the impact of individual shown columns. Since other mods can add additional columns, it could be useful to track down if there is a sudden noticable hit in performance.
I can definitely look into doing alternating row colors.
1: I can't seem to locate the option to enable the trade summary section. Where might I find it?
2: What is "Enable Profiling" in the mod options?
3: Is there any chance for the addition of the option to have color banding/alternating row colors for items?
Thank you for the mod and your continued work on it!
Hopefully the author can provide a fix.
Thank you for the schematic icon!