RimWorld

RimWorld

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Crop Rotation
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Mod, 1.4, 1.5, 1.6
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332.930 KB
Aug 10, 2023 @ 12:02pm
Jul 24 @ 11:25am
9 Change Notes ( view )

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Crop Rotation

In 1 collection by Mlie
Developed by me
110 items
Description


Planting the same crop over and over is fine in Rimworld but in real life this causes issues.
The soil looses its fertility and pests and diseases happily make themselves a permanent home as their preferred food source is guaranteed.
Crop rotation helps return nutrients to the soil without synthetic inputs.

This mod lowers the yield of crops when the same crop is planted in the same spot multiple times.
The yield gets lower and lower each time, but rotating the crop instead increases the yield.
This only affects plants in growing-zones that are destroyed upon harvesting.

You can also select multiple crops for growing-zones and pawns will change crop after each harvest.
The change happens per cell, so unless you are using a mod like Growth Sync your fields may soon look a bit random as plants may grow at different speeds.
Pawns will also look at skill requirements when switching crop and skip any crop that no colonist can plant.

The gizmo for extra crops are only visible if the base-crop selected is a harvestable crop that is not a tree and where the plant is destroyed when harvesting. The selectable extra plants are also limited by this.
So zones for trees, flowers and crops that do not need replanting after harvest will not have any extra plants selectable.

You can also switch to seasonal rotation where you can select a different crop to be sown for each season.
This option will only be visible in maps that do not have permanent winter/summer.

Growing zones will also have an extra action for burning the crops to increase the yield. This is locked behind the basic crop-rotation research. A pawn will then come over to the field, set it on fire and stand watch to stop the fire from spreading.

Mod-options
  • The amount to lower/increase the yield for each crop-iteration
  • Maximum yield-multiplier
  • Minimum yield-multiplier
  • The amount of crop-iterations to take into account to calculate the yield
  • If automatic rotation of crops should require research to be done first
  • If burned crops should increase yield and by how much
  • If empty cells should increase yield back to 100% over time and how fast
  • If three or more different crops are required for yield improvement or just two
  • If rotating crops should just lower the yield by a smaller amount to force the use of burning or waiting

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: soil fertility, farming
127 Comments
Poetic Aug 27 @ 10:50pm 
I was looking for a mod that will let pawns plant a few random random plants within a single growzone for flowerbeds, but I think this is close enough. Thanks for the unique mod, and keeping it updated! Appreciate it!
Mlie  [author] Aug 26 @ 1:52am 
@[RTB] Sarianos This sounds like a feature to request for the Worldbuilder mod I think
https://steamcommunity.com/sharedfiles/filedetails/?id=3522102833
[RTB] Sarianos Aug 26 @ 1:42am 
@Mlie This is likely not far within the scope of this mod, if at all, but the ability to disable the 'permanent winter/summer' designation for a map would be greatly appreciated as I cannot find any mods having this function, all non-equatorial maps generally still have seasonal variance but over/under a certain average temperature the season is simply not considered as a relative value but none the less it remains valuable information.
A Curious Jackdaw Jul 26 @ 7:04am 
Okay to note: Can it be possible to apply the crop rotation to planters? I'd like to do rotation on my ship, if possible.
A Curious Jackdaw Jul 26 @ 6:53am 
Thank you for the update, I can now go back to letting my farmers handle a 16 crop cycle between four planter groups and have an endless variety of food and medicinal materials.
Katana Sado Jul 18 @ 3:39pm 
out of curiosity dose this work as of 1.6?

I hate to be one of those people to ask about updates but this was a mod I used in every play-through. I have been a bit paranoid to try.
Brumes Wolf Apr 20 @ 4:44pm 
Nope this was on a save were the tech was unlocked before, something broke with the fields and while trying to fix it I enabled/disabled the mod and noticed it didn't give me the gizmo's.
SketchyGalore Apr 20 @ 11:08am 
@Brumes Wolf Out of curiosity, were you running dev mode on the new game? I was confused by this as well, but didn't realize/remember that the gizmos are gated by technology, so you don't see them without research (but they are visible in dev mode).

Also noticed a funny little soft incompatibility, where using VE Farming's soil tilling command under a crop would make a pawn set the plant on fire immediately afterwards. Could just be something goofy with my own setup, though!
Brumes Wolf Apr 7 @ 7:15am 
It seems that when you load this in an existing save it doesn't do anything?
I had an error and tried disabling and reenabling the mod in my save, but after saving without and then loading with this mod the gizmos for rotation are not present on either existing or new growing zones. When starting a new game it does work.
zyzyhasl Feb 14 @ 6:06am 
SeedsPlease: Lite Redux
https://steamcommunity.com/sharedfiles/filedetails/?id=3159269638

In the planting area, only crops with seeds in stock are displayed,
but with this mod,all crops(without seeds in stock)will be displayed.