RimWorld
42 valoraciones
Mechanite Diseases
   
Premiar
Favoritos
Favorito
Quitar
Mod, 1.4, 1.5, 1.6
Tamaño
Publicado el
Actualizado el
1.227 MB
10 AGO 2023 a las 11:17
12 JUN a las 11:48
7 notas sobre cambios ( ver )

Suscríbete para descargar
Mechanite Diseases

Descripción
Adds difficult operations, requiring Glitterworld medicine, that turn their respective mechanite diseases into a permanent versions that don't cause pain or increased rest rate, as well as three new wild mechanite diseases.

Medical mechanites that increase heal rate, blood filtration and slow down bleeding.
Berserker mechanites that reduce incoming damage and increase melee damage dealt.
Trainer mechanites that boost consciousness and learning rate.
15 comentarios
5ColouredWalker 8 JUL a las 16:36 
Any chance for a way to deliberately infect colonists? Possibly requiring a already affected colonist or research.
Philadelphus 16 ENE a las 20:15 
Finally got a chance to try this in a game (I very rarely seem to get mechanite infestations), and it's a blast! Haven't seen the new mechanite diseases yet, but I'm keeping an eye out.
Xeonzs 11 OCT 2024 a las 20:46 
Figured I'd just test it, yes it is, went as I expected in my previous comment.
Xeonzs 11 OCT 2024 a las 20:18 
Is this safe to delete mid-game?
I assume I'd get thrown some errors at first load of the save cause of missing defs, but it should automatically resolve it I guess by just removing those defs (the custom diseases) and be fine the next load?

The reason I ask is because the mod also seems to increase the rate at which pawns get "sick" with these diseases, I'm in a cold biome, but I'm getting them at the rate as if I were in a swamp/jungle, I have pawns with 2 of the diseases even, sometimes it fires days after the last one.

Whereas in vanilla you'd maybe get pawns get sick with mechanites once a year or 2.
biriyle1171 17 SEP 2024 a las 5:48 
Ah lucifarium! thx
LTS  [autor] 12 SEP 2024 a las 3:06 
Huh. An unexpected interaction, but not one I particularly intend to change.
There would be no easy way to alter that, as it works the same way as lucifarium withdrawal's berserk breaks, and it would make sense lore wise, as the mechanites are changing the function of the body.
biriyle1171 12 SEP 2024 a las 1:09 
I'm enjoying using your mod. I've noticed that a pawn with the 'Deadcalm' trait experiences violent mental breaks while suffering from the Berserk Mechanite disease. Do you have any plans to change this behavior?
Therion_TheRuiner 7 AGO 2024 a las 9:12 
i've use this mod for so long and it's so cool, hopefully you add some more mechanite strains like battle mechanties which boosting pawn's cooldown on attacks and beauty mechanites that boosts beauty and social interactions,
Lord Buttery Cacao 25 MAY 2024 a las 17:49 
Thanks for that Update
LTS  [autor] 3 NOV 2023 a las 11:23 
Thanks for letting me know