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I assume I'd get thrown some errors at first load of the save cause of missing defs, but it should automatically resolve it I guess by just removing those defs (the custom diseases) and be fine the next load?
The reason I ask is because the mod also seems to increase the rate at which pawns get "sick" with these diseases, I'm in a cold biome, but I'm getting them at the rate as if I were in a swamp/jungle, I have pawns with 2 of the diseases even, sometimes it fires days after the last one.
Whereas in vanilla you'd maybe get pawns get sick with mechanites once a year or 2.
There would be no easy way to alter that, as it works the same way as lucifarium withdrawal's berserk breaks, and it would make sense lore wise, as the mechanites are changing the function of the body.