RimWorld
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Mechanite Diseases
   
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Mod, 1.4, 1.5
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10 Ağu 2023 @ 11:17
24 May @ 13:52
4 Değişiklik Notu ( görüntüle )

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Mechanite Diseases

Açıklama
Adds difficult operations, requiring Glitterworld medicine, that turn their respective mechanite diseases into a permanent versions that don't cause pain or increased rest rate, as well as three new wild mechanite diseases.

Medical mechanites that increase heal rate, blood filtration and slow down bleeding.
Berserker mechanites that reduce incoming damage and increase melee damage dealt.
Trainer mechanites that boost consciousness and learning rate.
7 Yorum
Lord Buttery Cacao 25 May @ 17:49 
Thanks for that Update
LTS  [yaratıcı] 3 Kas 2023 @ 11:23 
Thanks for letting me know
LTS  [yaratıcı] 3 Kas 2023 @ 11:22 
Oh, not that bug again.
FelipeGames2000 3 Kas 2023 @ 10:18 
Based on throughout testing (and by that, I mean literally just one operation), I can safely say that, a pawn doesn't need to be infected with a mechanite disease to stabilize it
PGMP 3 Eyl 2023 @ 5:03 
I hate you Tynan !
And Love you...
Its a tough relationship...
LTS  [yaratıcı] 14 Ağu 2023 @ 23:58 
Because Tynan ordained that MeleeDamageFactor belongs in biotech, rather than the base game
MrMelonMan647 14 Ağu 2023 @ 18:47 
wtf why does this need biotech