RimWorld

RimWorld

Otillräckligt med betyg
Mechanite Diseases
   
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Mod, 1.4, 1.5
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10 aug, 2023 @ 11:17
24 maj @ 13:52
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Mechanite Diseases

Beskrivning
Adds difficult operations, requiring Glitterworld medicine, that turn their respective mechanite diseases into a permanent versions that don't cause pain or increased rest rate, as well as three new wild mechanite diseases.

Medical mechanites that increase heal rate, blood filtration and slow down bleeding.
Berserker mechanites that reduce incoming damage and increase melee damage dealt.
Trainer mechanites that boost consciousness and learning rate.
7 kommentarer
Lord Buttery Cacao 25 maj @ 17:49 
Thanks for that Update
LTS  [skapare] 3 nov, 2023 @ 11:23 
Thanks for letting me know
LTS  [skapare] 3 nov, 2023 @ 11:22 
Oh, not that bug again.
FelipeGames2000 3 nov, 2023 @ 10:18 
Based on throughout testing (and by that, I mean literally just one operation), I can safely say that, a pawn doesn't need to be infected with a mechanite disease to stabilize it
PGMP 3 sep, 2023 @ 5:03 
I hate you Tynan !
And Love you...
Its a tough relationship...
LTS  [skapare] 14 aug, 2023 @ 23:58 
Because Tynan ordained that MeleeDamageFactor belongs in biotech, rather than the base game
MrMelonMan647 14 aug, 2023 @ 18:47 
wtf why does this need biotech