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Mechanite Diseases
   
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Mod, 1.4, 1.5
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10 ago 2023, ore 11:17
24 mag, ore 13:52
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Mechanite Diseases

Descrizione
Adds difficult operations, requiring Glitterworld medicine, that turn their respective mechanite diseases into a permanent versions that don't cause pain or increased rest rate, as well as three new wild mechanite diseases.

Medical mechanites that increase heal rate, blood filtration and slow down bleeding.
Berserker mechanites that reduce incoming damage and increase melee damage dealt.
Trainer mechanites that boost consciousness and learning rate.
7 commenti
Lord Buttery Cacao 25 mag, ore 17:49 
Thanks for that Update
LTS  [autore] 3 nov 2023, ore 11:23 
Thanks for letting me know
LTS  [autore] 3 nov 2023, ore 11:22 
Oh, not that bug again.
FelipeGames2000 3 nov 2023, ore 10:18 
Based on throughout testing (and by that, I mean literally just one operation), I can safely say that, a pawn doesn't need to be infected with a mechanite disease to stabilize it
PGMP 3 set 2023, ore 5:03 
I hate you Tynan !
And Love you...
Its a tough relationship...
LTS  [autore] 14 ago 2023, ore 23:58 
Because Tynan ordained that MeleeDamageFactor belongs in biotech, rather than the base game
MrMelonMan647 14 ago 2023, ore 18:47 
wtf why does this need biotech