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Mechanite Diseases
   
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Mod, 1.4, 1.5
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10 aout 2023 à 11h17
24 mai à 13h52
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Mechanite Diseases

Description
Adds difficult operations, requiring Glitterworld medicine, that turn their respective mechanite diseases into a permanent versions that don't cause pain or increased rest rate, as well as three new wild mechanite diseases.

Medical mechanites that increase heal rate, blood filtration and slow down bleeding.
Berserker mechanites that reduce incoming damage and increase melee damage dealt.
Trainer mechanites that boost consciousness and learning rate.
7 commentaires
Lord Buttery Cacao 25 mai à 17h49 
Thanks for that Update
LTS  [créateur] 3 nov. 2023 à 11h23 
Thanks for letting me know
LTS  [créateur] 3 nov. 2023 à 11h22 
Oh, not that bug again.
FelipeGames2000 3 nov. 2023 à 10h18 
Based on throughout testing (and by that, I mean literally just one operation), I can safely say that, a pawn doesn't need to be infected with a mechanite disease to stabilize it
PGMP 3 sept. 2023 à 5h03 
I hate you Tynan !
And Love you...
Its a tough relationship...
LTS  [créateur] 14 aout 2023 à 23h58 
Because Tynan ordained that MeleeDamageFactor belongs in biotech, rather than the base game
MrMelonMan647 14 aout 2023 à 18h47 
wtf why does this need biotech