RimWorld

RimWorld

Ei tarpeeksi arvosteluja
Mechanite Diseases
   
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Mod, 1.4, 1.5
Tiedostokoko
Julkaistu
Päivitetty
750.433 KB
10.8.2023 klo 11.17
24.5. klo 13.52
4 muutosilmoitusta ( näytä )

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Mechanite Diseases

Kuvaus
Adds difficult operations, requiring Glitterworld medicine, that turn their respective mechanite diseases into a permanent versions that don't cause pain or increased rest rate, as well as three new wild mechanite diseases.

Medical mechanites that increase heal rate, blood filtration and slow down bleeding.
Berserker mechanites that reduce incoming damage and increase melee damage dealt.
Trainer mechanites that boost consciousness and learning rate.
7 kommenttia
Lord Buttery Cacao 25.5. klo 17.49 
Thanks for that Update
LTS  [tekijä] 3.11.2023 klo 11.23 
Thanks for letting me know
LTS  [tekijä] 3.11.2023 klo 11.22 
Oh, not that bug again.
FelipeGames2000 3.11.2023 klo 10.18 
Based on throughout testing (and by that, I mean literally just one operation), I can safely say that, a pawn doesn't need to be infected with a mechanite disease to stabilize it
PGMP 3.9.2023 klo 5.03 
I hate you Tynan !
And Love you...
Its a tough relationship...
LTS  [tekijä] 14.8.2023 klo 23.58 
Because Tynan ordained that MeleeDamageFactor belongs in biotech, rather than the base game
MrMelonMan647 14.8.2023 klo 18.47 
wtf why does this need biotech