Total War: WARHAMMER III

Total War: WARHAMMER III

384 ratings
graetor's Bretonnian Holy Orders
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Tags: mod
File Size
Posted
Updated
149.648 MB
Aug 1, 2023 @ 7:23pm
Mar 26 @ 12:39am
23 Change Notes ( view )

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graetor's Bretonnian Holy Orders

Description
"The Duke of Outremer, Balduin IV, decreed the barons Julienne le Saracen and Gilbert d'Araby to establish their own military orders to further protect pilgrims and defend the Outremer in it's time of need."

DESCRIPTION
This mod adds new unit(s) to the Bretonnian roster by adding the various crusading Holy Orders of Bretonnia, based on their existing real-life counterparts.

FEATURES
  • Military Orders – 4 Knightly Orders, 2 Legendary Lords, and 8 new units (2 for each)
  • 4 new landmarks and 4 new building chains for each order (Locations here)
  • Custom abilities that are consistent with their lores

PLEASE READ
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • All Knightly Order units are now capped. They can be raised by building their building chains or landmarks.
  • All Knight units benefit from skills and researches that buff their stats.
  • Legendary Lords/Heroes are unlocked by building the landmarks. (Temple Mount and Krak des Chevaliers)
  • You can only recruit Knights of the Holy Sepulchre at their landmark. Grail Chapels only increase the cap.
  • While based on their real-life counterparts, this is not them, but new orders entirely.

RECOMMENDED

SUBMODS

CREDITS
  • h3ro - His amazing Asset Editor is what made this mod possible.

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
124 Comments
graetor  [author] Apr 11 @ 1:38am 
Yep
klaysdnd Apr 9 @ 1:08am 
is this updated as of today?
D λ R K L O R D Jan 16 @ 6:50am 
Great mod but Gilbert D'araby skin is bugged. weapon doesnt show properly.
Sombidy Jan 8 @ 4:05pm 
updated for 6.0?
Handsome Will Dec 3, 2024 @ 10:37am 
Fair enough, thank you for the insight!
graetor  [author] Dec 3, 2024 @ 8:20am 
@Daemon Trooper - Honestly, script mods lasts way longer than regular mods, so hopefully it should last a long time
@Pumpkin - yeah unfortunately youd need a submod for that, and I dont play with SFO. maybe youd find one in the workshop, or it is possible for you to learn to do it as its not as complex to make
Handsome Will Dec 3, 2024 @ 7:22am 
Firstly - extremely cool mod and units.

All I would say though is that most of the new units are EXTREMELY weak in SFO, I would suggest a compatibility mod for that if you're able to since, as I said, your mod is fantastic, so it's a shame that they're more or less unusable in SFO.

Thank you for your efforts!
Daemon Trooper Nov 17, 2024 @ 10:10am 
Didn't know could use both. But for how long ^^ And thanks for telling ;)
graetor  [author] Nov 15, 2024 @ 8:08am 
warband upgrades is really nice, the problem i have with it is im going to take a whole ui slot just for a couple of units, which is kinda wasteful and time consuming, in contrast to unit upgrades where its pretty simple to upgrade. you can still use both mods together, too
Daemon Trooper Nov 15, 2024 @ 7:04am 
Also hoping that somone will make a compatibility with Warband Upgrades ultimate, wich works for more and more factions whilst Upgrade Units covers a small amount.