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Like 50% of normal hiring cost or 150% of normal.
I mean in like mod menu so we can choose how we want to utilize mod cost wise more.
I LOVE your mods, but I suck lol, so I wanna play like a merc and hire your mercs to be my "fleet" I fight in to gain money, but sometimes it makes me go broke lol
So If I could spawn fleets either as a percentage I could hopefully find a sweet point, where I can hire mercs to do jobs and go with them as my "contract" with that empire and such.
P.S. Could I using headhunter etc, spawn a merc attack force, than change to other team and fight the mercs I just hired for rep gain and money? lol
@Rekkit: it's possible, yeah. Probably implement a monthly "invoice" for their services that's automatically deducted. With some work done to make sure their fleet is replenished if destroyed which the current time limit sidesteps.
1) Regular price - they would be in player faction (affecting its reputation as if player doing it itself)
2) Increased price - they could just pretend theyre pirates (so stations will take defensive measure sooner)
3) Expensive price - they could pretend they are another faction (maybe chance to reveal player as real backer with huge rep loss?)
4) Really, really expensive price - fighting under their own flag, so no rep loss to player