X4: Foundations

X4: Foundations

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Mercenaries for Hire
   
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Jul 29, 2023 @ 10:57pm
Aug 12, 2023 @ 10:56am
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Mercenaries for Hire

In 1 collection by Chillmatica
Chill X4 Mods
16 items
Description
Overview
Hire mercenaries from faction representatives to do a variety of tasks.
What do
Talk to a faction representative that you have at least +5 reputation with.
    Missions:
  • Patrol: Mercs take on the reputation of the player for patrolling purposes. Custom (fast) patrol order looks for baddies in that sector. Patrol missions will also scout by dropping temporary satellites in the target sector.
  • Attack: Can attack any ship regardless if they're friends of the faction or you. No attacking self-faction or player faction though. Attack missions are more like assassination missions that turn the extra time into a Patrol mission in that sector.
  • Station Siege: Same as above for targetting. Mission can take a long time due to capital ship movement and attack setup. Squad will not hang around long after a successful station dunking.
  • Protect: Can protect ship (escort), station, object like gates, etc. If protecting a ship, mercenary squad matches reputation of that ship's faction. Otherwise matches player's reputation.
Those little details
  • Missions are 30 minutes long. Except station sieges because those slow capitals take a long time to setup. Those are 45 minutes max.
  • Set the target using your autopilot.
  • Known issue: Sieging stations that are far off of the Y plane can have ranging issues.
  • Available number of ships depends on your reputation with the faction that you are talking to.
  • The number of ships and hiring price per ship class fluctuates at time intervals.
  • The different mercenary skill levels (Rookie, Veteran, Elite) affect piloting skill and mods that are installed on their ships, as well as overall cost to hire.
  • Check status of the mission at the Representative for an easy way to locate the mercs on a map, or live stream view them which is pretty chill.
  • On the map, Mercenaries have a little "+" added to below them so you can find them at quick glance.
  • Probably other stuff I'm forgetting.

    I'm open to feedback on thoughts about mission pricing. I thought this first go was "fair" but it's a highly subjective topic.
46 Comments
NCRshibing Mar 8 @ 3:44am 
Dear author, may I ask why mercenary boats cannot board? If this is the setting of this mod, can you add a setting to allow boarding?
BLACKcOPstRIPPa Jul 28, 2024 @ 8:45am 
Can we have options to set cost by a percentage or something?

Like 50% of normal hiring cost or 150% of normal.

I mean in like mod menu so we can choose how we want to utilize mod cost wise more.

I LOVE your mods, but I suck lol, so I wanna play like a merc and hire your mercs to be my "fleet" I fight in to gain money, but sometimes it makes me go broke lol

So If I could spawn fleets either as a percentage I could hopefully find a sweet point, where I can hire mercs to do jobs and go with them as my "contract" with that empire and such.

P.S. Could I using headhunter etc, spawn a merc attack force, than change to other team and fight the mercs I just hired for rep gain and money? lol
Kotonoha-Enka Jun 27, 2024 @ 10:21am 
humm 7.0?
All In Nov 20, 2023 @ 4:37am 
Loving the mod but there is an issue I've encountered, there is no difference between hiring rookies or elites, I spent over 10 million to hire elite mercs to take out a defence platform and they sat right next to it, 6 destroyers and 10 fighters got wrecked by pulse turrets in about 2 minutes and did virtually no damage. I know the problem is likely egosoft's legendarily crappy AI and not a problem with the mod but is there a way to implement smarter use of tactics or better positioning for higher price mercs? If so then that's a change I'd love to see.
Chillmatica  [author] Oct 20, 2023 @ 8:19am 
I like that idea too. I'll note it if I return to modding X4 at some point.
@Rekkit: it's possible, yeah. Probably implement a monthly "invoice" for their services that's automatically deducted. With some work done to make sure their fleet is replenished if destroyed which the current time limit sidesteps.
RekkitC15 Oct 10, 2023 @ 10:48am 
Is there a way to implement permanent hiring? I like the idea of being a trade/mining mogul and out sourcing security and such. Berys32's idea of different prices providing different level of service would be awesome as well.
desertmomof5 Oct 5, 2023 @ 7:55am 
Love the idea, Berkys32
Berkys32 Oct 2, 2023 @ 3:02am 
Idea - there could be option under which flag they fight.
1) Regular price - they would be in player faction (affecting its reputation as if player doing it itself)
2) Increased price - they could just pretend theyre pirates (so stations will take defensive measure sooner)
3) Expensive price - they could pretend they are another faction (maybe chance to reveal player as real backer with huge rep loss?)
4) Really, really expensive price - fighting under their own flag, so no rep loss to player
Chillmatica  [author] Aug 29, 2023 @ 2:11pm 
Haha. Unintended consequences are fun. I ran with the idea of having the mercs factionless to avoid them getting caught up in these kind of issues but found that it was also kind of lame, when it comes to station sieges, that the enemy ships and station would just ignore them lining up until they actually fire on the station. Like you could send a siege fleet deep in to Xenon territory and they'd just waltz right by all Xenon and setup shop on the station unopposed.
ToxicMosquito Aug 21, 2023 @ 8:42am 
tried again on another station and the destroyers ended up chasing a Kha'ak fighter while the fighters killed the station