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Rimworld of Magic - Misc Tweaks
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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29/jul./2023 às 7:55
3 de mai. às 1:47
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Rimworld of Magic - Misc Tweaks

Em 1 coleção de Kekvit Irae
Kekvit's Mods
6 itens
Descrição
Various tweaks to Rimworld of Magic and Kure's Class Expansion (not required).


-Removes the disabled jobs from the magic/might classes (with the exception of Undead), to ease up the restrictions on a solo colonist run. Affected classes: Lich, Priest, Commander, Bard.

-(Biotech) Removes Fertility from Undead and Lich. I don't think I need to explain this one.

-(Kure) Nerfed Warrior's Equilibrium ability. It now gives baseline Regeneration starting at 2 severity, increasing by 1 each level. Warriors are still unstoppable, just no longer hilariously so.

-(Kure) Removed Raise Dead from Chroma Mage and replaced it with Consume Corpse. Chroma Mages took massive hits to their mood simply by being around their own undead.

-AI Geomancers will no longer attempt to cast Stoneskin when undrafted. This reduces error message spam related to unable to cast.

-(Kure) AI Miners will no longer attempt to cast Brazen Prospecting. This reduces error message spam related to line of sight.

-Undead and Liches are now immune to (most) diseases.

-(Biotech) Undead and Liches are now immune to environmental toxicity.

-(SoS2) Undead and Liches are now naturally EVA compliant.

More tweaks are planned.


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A Rimworld of Magic: https://steamcommunity.com/workshop/filedetails/?id=1201382956
Kure's Class Expansion: https://steamcommunity.com/sharedfiles/filedetails/?id=2236103336
22 comentário(s)
Rokuni 28 de mai. às 7:32 
You can remove the lich/undead being eva compliant, it didn't work as they changed how the implementation worked on sos2 I think, Now its officially in one of the latest ROM updates so its no longer required!
Kekvit Irae  [autor(a)] 1 de mai. às 3:44 
@Malaficus Presumably, as long as nothing conflicts with recent changes of RimMagic. I'll get an official version update out later.
Malaficus Shaikan 1 de mai. às 2:24 
Does it work with 1.5?
Rokuni 26/nov./2023 às 23:50 
I started a new game and noticed that while my Lich is immune to the void of space, my undead just die like regular living beings
Kekvit Irae  [autor(a)] 28/out./2023 às 7:34 
Probably? Should definitely back up your save regardless
GrimoireODS 24/out./2023 às 23:40 
Save to add midgame?
chrisque1 13/out./2023 às 14:13 
Dual class without CharacterEditor will be also fun. Maybe as a config option.
chrisque1 13/out./2023 às 14:13 
Tnxs for the mod. Any posibility of implants in undeads? I know it will be OP, but its just fun.
Rokuni 19/ago./2023 às 18:59 
Makes sense! I still can't thank you enough for the previous update!!
Kekvit Irae  [autor(a)] 19/ago./2023 às 1:36 
For the mechanitor thing, that would require delving into the realms of C# programming to change the base code of Rimworld of Magic. It's not as simple as an XML patch.

The psycasting thing is the same problem, but it would also kinda ruin the whole reason why undead can't do Intellect, Artistic, Social, etc: no brains, no psionic powers.