RimWorld

RimWorld

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Rimworld of Magic - Misc Tweaks
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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46.031 KB
Jul 29, 2023 @ 7:55am
May 3 @ 1:47am
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Rimworld of Magic - Misc Tweaks

In 1 collection by Kekvit Irae
Kekvit's Mods
6 items
Description
Various tweaks to Rimworld of Magic and Kure's Class Expansion (not required).


-Removes the disabled jobs from the magic/might classes (with the exception of Undead), to ease up the restrictions on a solo colonist run. Affected classes: Lich, Priest, Commander, Bard.

-(Biotech) Removes Fertility from Undead and Lich. I don't think I need to explain this one.

-(Kure) Nerfed Warrior's Equilibrium ability. It now gives baseline Regeneration starting at 2 severity, increasing by 1 each level. Warriors are still unstoppable, just no longer hilariously so.

-(Kure) Removed Raise Dead from Chroma Mage and replaced it with Consume Corpse. Chroma Mages took massive hits to their mood simply by being around their own undead.

-AI Geomancers will no longer attempt to cast Stoneskin when undrafted. This reduces error message spam related to unable to cast.

-(Kure) AI Miners will no longer attempt to cast Brazen Prospecting. This reduces error message spam related to line of sight.

-Undead and Liches are now immune to (most) diseases.

-(Biotech) Undead and Liches are now immune to environmental toxicity.

-(SoS2) Undead and Liches are now naturally EVA compliant.

More tweaks are planned.


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A Rimworld of Magic: https://steamcommunity.com/workshop/filedetails/?id=1201382956
Kure's Class Expansion: https://steamcommunity.com/sharedfiles/filedetails/?id=2236103336
21 Comments
Kekvit Irae  [author] May 1 @ 3:44am 
@Malaficus Presumably, as long as nothing conflicts with recent changes of RimMagic. I'll get an official version update out later.
Malaficus Shaikan May 1 @ 2:24am 
Does it work with 1.5?
Rokuni Nov 26, 2023 @ 11:50pm 
I started a new game and noticed that while my Lich is immune to the void of space, my undead just die like regular living beings
Kekvit Irae  [author] Oct 28, 2023 @ 7:34am 
Probably? Should definitely back up your save regardless
GrimoireODS Oct 24, 2023 @ 11:40pm 
Save to add midgame?
chrisque1 Oct 13, 2023 @ 2:13pm 
Dual class without CharacterEditor will be also fun. Maybe as a config option.
chrisque1 Oct 13, 2023 @ 2:13pm 
Tnxs for the mod. Any posibility of implants in undeads? I know it will be OP, but its just fun.
Rokuni Aug 19, 2023 @ 6:59pm 
Makes sense! I still can't thank you enough for the previous update!!
Kekvit Irae  [author] Aug 19, 2023 @ 1:36am 
For the mechanitor thing, that would require delving into the realms of C# programming to change the base code of Rimworld of Magic. It's not as simple as an XML patch.

The psycasting thing is the same problem, but it would also kinda ruin the whole reason why undead can't do Intellect, Artistic, Social, etc: no brains, no psionic powers.
Rokuni Aug 16, 2023 @ 6:59am 
Also something that I used to love were undead psycasters. When you revive a psycaster everything is gone...nothing is more fun than directly using the fleeing consul as an undead instead of doing the empire questline lol, If you fixed these 2 things I'm gonna restart my game with an ideoligion that has you as the god, and I will make ritual sacrifices to appease you lol