Arma 3
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Chaux, GameRealisticMap
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Data Type: Mod
Mod Type: Terrain
Tamaño
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16.308 MB
25 JUL 2023 a las 7:34
1 nota sobre cambios ( ver )

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Chaux, GameRealisticMap

En 1 colección creada por GrueArbre
Made with GameRealisticMap
13 artículos
Descripción
Example generated by GameRealisticMap for Arma 3. It's a really small terrain (6 Km²) to test and show GameRealisticMap features.

There is still a lot of bugs (buildings position is not always correct), it will be updated with new releases of GameRealisticMap for Arma 3.

GameRealisticMap is a tool to generate a map from OpenStreetMap data (ground details, roads, buildings, etc.) / NASA data (elevation data) and Sentinel 2 data (sat image). See https://github.com/jetelain/ArmaRealMap/wiki for more information
49 comentarios
Shartman1433 7 DIC 2023 a las 0:20 
Really awesome tool! The only question I have is there a way to spawn in trees automatically based on ground textures? Like if a ground texture is a dark green it should spawn in trees (like a forest) and if it's a brown color it should be grassland.
leh2012 22 NOV 2023 a las 15:54 
hamsajeanjacket1337, they work just fine for me. Make sure you enable Arma Realistic Map Assets V2 together with this map in the Mod Manager. Also, try disable all other mods!
GrueArbre  [autor] 18 SEP 2023 a las 11:54 
@Ano: It's a small town well mapped on OpenStreetMap, it's intend to be only an example
Ano 18 SEP 2023 a las 11:20 
Why Chaux ?
oomyekcumsagtsigar 3 SEP 2023 a las 21:47 
all these "Game realistic map" maps Always dont load and its just black
Fuzion 2 AGO 2023 a las 7:50 
Is it possible to edit ground surfaces?
GrueArbre  [autor] 2 AGO 2023 a las 2:24 
@Roseru Yes, I created few days ago a Discord : https://discord.gg/4uJa83mtkS or https://discord.com/channels/1135252857227071560/1135252966144737290

@hateandcaffeine It's not yet available, but an export to TerrainBuilder file formats is planned
Roseru 2 AGO 2023 a las 0:26 
Do we have a discord server? Can we have some place for community of this mod
hateandcaffeine 1 AGO 2023 a las 21:03 
What is the process to further refine the map using terrain builder?
†omarator 1 AGO 2023 a las 12:57 
@Bushcat I believe that there was some feature or hidden/deleted instrument allowing one to manually draw preferable move paths (roads, highways and restricted zones like walls etc). I read a thread on armaholic about signs of (something like this) existed like years ago, at the time of RHS last mods releases. People had pretty strong technical arguments there, but I myself not a modder, so idk may be just another speculations.