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Just wanna give a lil feedback after good 20h on campaign with it, trait that gives you skill while playing intruments...
XP gain is ok, you can grind it but if not stupidly overused its fair enaugh.
BUT skill level gain is horribly op, getting random 15 skill every time your on station is abosolutely off, after couple of stations you can almost max out 5people crew by playing a guitar
It's designed for use with Vanilla, or Hazardous Reactors, and Hazardous reactors changes the fuel rod itself to only stack to 4x, or 1x when not contained. So when I use Hazardous Reactors, you can fit 4 in each pocket slot.
Though in theory, if enhanced reactors does change the fuel rod's max stack size, then it should also change the max stack in the pockets too.
No, it does not.
I'd say this mod is 100% override free, but that's not quite true.
It overrides 1 item, and 1 talent, both added by another of my mods. Shouldn't cause any issues related to overrides.
The only Vanilla behaviour that would require an override is done in the LUA script that allows you to hire this job from the HR Manager, and I chose the LUA option to maximise compatability.
If you don't have LUA, then this job won't show up as Hirable, and you might get some issues with spawn points and ID cards on Modded submarines.
(Many Modded submarines lock the doors to access only by players with the ID card of specific Vanilla Jobs, which means the modded Jobs can't open doors and lockers. The LUA script that clones spawn points should make the Technician spawn at (cloned) Engineer spawn points, giving them Engineer level access to the modded sub.)
This is one of those cases where the script is only run IF you're not using the compatibility mod. See link description for "Make the job more recruitable", but that requires all 4 jobs installed.
In any case, I tend to test my mods with them all installed, and this error only shows up in one of the conditions I don't usually test. Should be a pretty easy fix. The problem is that the function it's trying to call is defined AFTER the function call, and it doesn't like that.
"[SV LUA ERROR] White C:/Users/White/AppData/Local/Daedalic Entertainment
GmbH/Barotrauma/WorkshopMods/Installed/3005601677/Lua/Autorun/Addtechnician.lua:(52,27-29): attempt to call a nil value"
is there a way you can fix it?
Baller :thumbsup:
But, I was planning to release updates for the new game update, like minor changes to the diving suits.
Since I haven't been playing, I was unaware that the descriptions were broken. I'll make note to look into it, and include fixes for them in the future.
Release date unknown, but I will get around to it eventually.