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If then the crew better get out of the front ballast tank easier, as that is the only weakness the submarine has that he only gets out of there when something else is so far broken that he is in a hurry before it is completely broken at some point.
And a tower below is a bit weak, if you travel like me with the submarine to biome 4, Chaingun ammunition is initially so little to get that I buy diving suits and disassemble for the titanium what you need for this ammunition.
So down below, if you make 2 weapons , and minimum one as Coilgun to Start.
And don't turn the Single into a railgun, that's even more ammunition wasted when it's down there alone.
I am currently working on a Hungry Europan variant of this sub, and maybe some more versions in the future (No guarantees tho)
As for other ships, I am thinking of doing a refit of the Wellerman by the same guy who made the original of this sub. Apart from that, I don't think I have any other refit idea as of now
Bomb
I don't know, but a decorative object that looks like one, or one of the water bombs used as a fixed decorative object.
The submarine I am currently customising uses scouters as deco, in the original they stay where they are, but when I customise the submarine they always fall off in the test, so I don't know how an object that is normally movable can be made immobile, these have no difference in the settings menu to just created ones, except scaling settings in size and depth.
I have not used the submarine yet, only loaded it, and am currently rebuilding someone else's submarine.
Maybe the ventilation in the prison is wired, but the other end is in the wrong place.
I had a similar problem with oxygen boxes, all wired correctly, but the power box was connected incorrectly to the others power box.
Did your prisoner suffocated for something? I have checked and there is indeed ventilation in the Brig.
Also, could you clarify your "bomb" because I don't quite get what you're trying to say in this regard.