Arma 3
69 ratings
Modernized Controls Collection
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
24.792 KB
Jul 11, 2023 @ 12:56am
Jul 13, 2023 @ 12:13am
2 Change Notes ( view )

Subscribe to download
Modernized Controls Collection

Description
Arma 3 is an amazing game.

However, it has some very unique--and let's be honest, dated--control schemes.

With the Modernized Controls Collection I intended to bring some of Arma's more stubborn controls up towards a more modern standard.

Current controls:
# Use two keys to switch linearly through the various view modes of a particular optic, rather than cyclically. This is useful for optics with several modes, but only a few that you intend to use often. (If you are also using a canting mod like GGEs, this feature can activate canting as well.)
# With ACE installed, tap a single key to bring up the handheld device (MicroDAGR, DAGR, Kestrel, ATRAG) in small size, hold the key to bring it up only temporarily, or double-tap it to bring it up large and interactable, with a final tap closing it.
# With ACE installed, tap a single key to reload the currently equipped weapon, or hold the key to check the ammo. Upon release of the key, the "checking ammo" animation will end and control will immediately be given back to the player.

More controls will be added as deficiencies in Arma's controls are identified, and as I figure out ways of circumventing them.


Oh, also, this mod includes a fix for that bug which locks you walking/running in a direction for 1-2 seconds if you lower or raise your weapon while moving. So, if you don't think Arma needs even more complicated controls, you should at least check out this mod for that.
42 Comments
jaredgulvas Feb 10, 2024 @ 12:04pm 
honestly if you could find a way to copy the controls from Arma Reforger, I'd nonstop be playing this with the xbox controller...great game but yea these controls are so old and horrible I just can't play this anymore lol.
TomoKIN Jan 27, 2024 @ 7:37am 
@GhostJB Ullo its me again, Just here to drop a mention that it appears the optic mode function doesn't work with GM DLC not entirely sure why though
GhostJB  [author] Oct 9, 2023 @ 11:17am 
@Puotek this mod is 100% clientside
Puotek Oct 9, 2023 @ 9:07am 
Is this client side?
Combat Sep 24, 2023 @ 6:01am 
Since Steam flagged imgur link as mallicious here is the error:

"scopeArsenal/" is not a class ("showToPlayer" accessed)
Combat Sep 24, 2023 @ 4:36am 
Hi, godsend of a mod. Two bugs found:
-Controls tab displays "Toggle underbarrel weapon" twice, overwriting the fire selector interaction description. Functionality is there just the names create confusion.
-When pressing the fire selector interaction key (at least in editor) I get following error (https://i.imgur.com/qhYhXWR.jpeg)
GhostJB  [author] Sep 22, 2023 @ 7:10pm 
@Zantza GGE's Weapon Canting is technically a soft requirement for the mod. I thought I'd hid all of that behind checks, but it sounds like there's a class inheritance that I didn't catch. As with my other mods, I'll put this on the list of to-do's, but I can't guarantee any timely updates
Zantza Sep 22, 2023 @ 12:55pm 
Throws error at the main menu about gge_canting_anim_cantedaim not found
TomoKIN Aug 17, 2023 @ 12:59pm 
Cheers, Love your mods, give me things I've wanted for years!
GhostJB  [author] Aug 17, 2023 @ 12:57pm 
@TomoKIN yes, though honestly I'd rather remake cTab from the ground up. There are a lot of ways it could hook with ACE that it doesn't, and there are some other features--newer capabilities--which I think would be cool to have.

That's a project so big that I'll basically never start it, though... I'll try and get cTab hooked in as you mentioned, though. Thank's for the suggestion :)