Hearts of Iron IV

Hearts of Iron IV

345 ratings
Better Mechanics : Production
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File Size
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5.506 MB
Jun 30, 2023 @ 2:28pm
May 29 @ 1:00am
50 Change Notes ( view )

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Better Mechanics : Production

In 2 collections by Amine Alkaline
EAW MLK MULTI
53 items
Better Mechanics Collection
34 items
Description


Not Ironman Compatible
Current Mod Version: 4.2
Compatible with Hoi4 Version(s): 1.14.*

If you want to support me, you can do that here : https://bmc.link/arcanemaster (buy me a coffee)

Presentation

Using the Better Mechanics : Production Mod, you will be able to take full adavntage of your industy to pump out the tools of war you need and make historical number of equipment and sustain your offensives for far longer. Tired of you or the AI running out of infntry equipment only 3 weeks after the beginning of your offensives ? Want to make a realistic large scale operation or just want to diversify the equipment you wwant to outfit your army with ? Then this mod is for you

Features
  • Raised by 100% the military factory output to account for realistic production numbers of tanks, aircraft and land equipment (raised to 9 from 4.5)
  • Doubled naval dockyards output form 2.5 to 5
  • For Balance, rebalanced the petroleum consumption of air, land and sea military equipment, you should watch out for oil shortages !
  • For Further balance, added a Unit Upkeep attrition cost like other paradox game to simulate the need for replace parts and other maintenance costs to stop you or the Ai from spamming too much (it is a fixed 3% attrition)
  • Added AI defines and strategies to manage its production more efficiently depending on their industry size Will be moved to Divisional AI for maximum compatibility
  • Added an new economy status mechanic which will put maintenance cost to your factories and help with lategame snowballing of factories (You can disable it in the game rules now)


DISCORD SERVER
IMPORTANNT ANNOUNCEMENT :

Due to being very tired of picking up individual requests and wantaing to centralize things a bit, I created a full discord server for my mod collection, please now do everything there, i'll be rarely answering to comments, esecially bug reports and suggestions. You can d all that in the new discord here :
https://discord.gg/y2pRQWggTn

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Compatibility
Highly Compatible
Mods like Kaiserreich/KX, R56 or EAW are supported
437 Comments
Hans "Virone" Comrade May 19 @ 8:02pm 
it's weird... sometimes it crashed, and sometimes it will load like a normal :/
maybe its already fixed in the last update ? hmm idk HAHA
Amine Alkaline  [author] May 19 @ 3:50am 
Hmm, thas new, could you come to discord for a detailed bug report ?
Hans "Virone" Comrade May 19 @ 3:19am 
every time i have a gameplay with maintenance cost disabled, always crashed when i try to load that game :(
Amine Alkaline  [author] May 19 @ 2:50am 
Update 4.1 :

BM : Production

Swapped the construction speed debuff with a construction cost increase : the more you build, the more expensive the next building will be
Amine Alkaline  [author] May 18 @ 10:44am 
@KaiserWilhelm14
The modifier is offset by construction bonuses from tech
KaiserWilhelm14 May 18 @ 10:38am 
So I know I'm late to the party, and that somewhere in the 400 preceding comments this question has already been answered, but do maintenance costs fluctuate and/or can they be reduced? Because sitting as Imperial Germany pre-war in 1941 as an aspiring superpower with a -100% construction speed debuff to civilian factories is a bit if a sack-punch, though again, I'm sure the answer has already been given here. I'm just not willing to scroll through 400 comments to find it.
Amine Alkaline  [author] May 18 @ 3:50am 
@🔰 兩麵包夾芝士!
I like these ideas, illsee what i can do
🔰 Sacred Blue May 3 @ 11:07pm 
i have a suggestion, how about make the production be affected by the mobilization law

at peace/low mobilization; Production speed would be slower than base game.
at war/high mobilization; Production speed would be faster but with economic maluses to balance it out.

and have some decisions that ramp up production as world tension ramps up.
Pilotify Apr 27 @ 7:54am 
Could you create a mod similar to this but increases equipment requirements to realistic levels (optionally could you make it compatible with tno)