DayZ
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Underground_Island_NK
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Type: Mod, Server
Mod Type: Environment, Terrain
File Size
Posted
Updated
571.602 KB
Jun 27, 2023 @ 6:56am
Oct 16, 2024 @ 2:42am
4 Change Notes ( view )

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Underground_Island_NK

Description
Infos
  • Ce mod s'installe côté serveur en "" -servermod "" dès l'instant que le serveur a le Mod " Dayz Editor Loader " d'installer.
  • Vous pouvez aussi l'installer comme un mod normal mais ça oblige les joueurs à charger un mod supplémentaire.

Présentation
Petit mapping d'un bunker underground, avec plus de 130 points de loots en Militaire..
L'ouverture du bunker ne nécéssite pas de clé.

  • Ce mod nécessite l'emplois de DAYZ EDITOR LOADER

Configuration mod serveur
  1. Abonnez-vous au mod via Steam.

  2. Localisez le dossier mod sur votre ordinateur client dans votre dossier C:\Program Files (x86)\Steam\steamapps\common\DayZ\! Workshop’.
    ** Le dossier Steam !Workshop est masqué par défaut. Assurez-vous que votre ordinateur est configuré pour afficher les fichiers et dossiers cachés.

  3. Copiez le dossier du mob de "! Workshops" dans le dossier racine de votre serveur DayZ.

  4. Copiez le fichier clé « Genesia_papy.bikey » dans le dossier « Keys » sur votre serveur DayZ.

  5. Ouvrez les fichiers de commandes de démarrage de votre serveur et localisez les paramètres MOD et assurez-vous que le mod a été ajouté ( ;@xxxxxxx) ou ajoutez-le...

Configuration serveur sans mod
  1. Décompressez simplement le pbo pour obtenir les fichiers à inclure dans votre serveur.

  2. Sinon téléchargez les fichiers ici: mon github[github.com].

  3. Le fichier Underground_Island_NK.dze vous permet via DayzEditor Loader de mettre ce mapping sur votre serveur.

  4. le fichier Underground_Island_NK.json vous permet via le fichier cfggameplay.json d'implanter le mapping sur votre serveur.

  5. Le fichier mapgrouppos.xml vous permet de rajouter les loots dans les bâtiments du mapping, il suffit de copier toutes les lignes du fichier et de les coller dans votre propre fichier mapgrouppos.xml

  6. Le fichier mapgroupproto.xml génére du loots dans le Bunker, il suffit de copier toutes les lignes du fichier et de les coller dans votre propre fichier mapgrouproto.xml

Plus d'infos
  1. Ce mapping est offert a la communautée Dayz faites en bon usage.

  2. vous pouvez adapter le mapping à votre serveur en modifiant le fichier .dze , mais n'oubliez qu'un mapping doit rester cohérent merci de respecter mon travail.

  3. Bon jeu a tous !

Liens
  1. Steam

  2. Github[github.com]

********** Anglais **********

News
  • This mod installs server-side in "" -servermod "" as soon as the server have the "Dayz Editor Loader" mod installed.
  • You can also install it as a normal mod but it forces players to load an additional mod.


Presentation
Small mapping of an underground bunker, with more than 130 loot points in Military.
Opening the bunker does not require a key.

  • This mod requires the use of DAYZ EDITOR LOADER

Server mod configuration
  1. Subscribe to the mod via Steam.

  2. Locate the mod folder on your client computer in your C: Program Files (x86) Steam steamapps common DayZ! Workshop’.
    ** The Steam! Workshop folder is hidden by default. Make sure your computer is configured to display hidden files and folders.

  3. Copy the mob folder from "! Workshops" to the root folder of your DayZ server.

  4. Copy the “Genesia_papy.bikey” key file to the “Keys” folder on your DayZ server.

  5. Open your server’s startup command files and locate the MOD settings and make sure the mod has been added ( ;@xxxxxxx) or add it...

Server configuration without mod
  1. Simply unzip the pbo to get the files to include in your server.

  2. Otherwise download the files here: my github[github.com].

  3. The file Underground_Island_NK.dze allows you via DayzEditor Loader to put this mapping on your server.

  4. the file Underground_Island_NK.json allows you to implement the mapping on your server via the cfggameplay.json file.

  5. The file mapgrouppos.xml allows you to add loots in the buildings of the mapping, just copy all the lines of the file and paste them into your own file mapgrouppos.xml

  6. The mapgroupproto.xml files generate loots in Bunker, just copy all the lines of the file and paste them into your own mapgroupproto.xml

More info
  1. This mapping is offered to the community Dayz made in good use.

  2. you can adapt the mapping to your server by modifying the . dze , but don’t forget that a mapping must remain consistent thanks to respect my work.

  3. Good game to all!

links
  1. Steam

  2. Github[github.com]

179 Comments
frostykalle29 May 23 @ 11:46pm 
Hello Irina, 1. Problem: When the bunker opens, you can quickly go through the door on the right, but when the door is fully open, you can't go through.

How do I get some zombies on the island? Thanks.
Raid May 15 @ 4:29am 
Hi, congratulations on the composition. Is there a possibility to have the PunchedCard version ?
Irina Ivanovitch  [author] Mar 25 @ 4:18pm 
@Endl3ssfear
if you are using the mapping in "server-mod" version, you MUST NOT place the file ".dze" in the editor files, otherwise you will have duplicates in the doors and containers. Because the mod will read the DZE file directly from its own directory.
Endl3ssfear Mar 25 @ 3:16pm 
Hi. I have a dumb problem. I'm sure it's an easy fix, but i'm not sure where to look. everything works fine with this for me. However, the island is on the map 2 times. it has a duplicate inside itself. meaning everywhere I go, I have to open 2 doors, instead of 1. anybody have any ideas on what could be causing this?
󠀡󠀡Serelaw Mar 24 @ 4:40pm 
Stop server

Put this

GetCEApi().ExportProxyData( "15000 0 15000", 50000 ); // Generate mapgrouppos.xml

in your init. c

Restart
Play for 5 minutes
Then rem it out.
// GetCEApi().ExportProxyData( "15000 0 15000", 50000 ); // Generate mapgrouppos.xml
Gamb1t Mar 8 @ 9:34am 
@Irina Ivanovitch great ideas thanks again ;)
Irina Ivanovitch  [author] Mar 8 @ 3:03am 
@Gameb1te
Regarding the loot, I can't do anything about it; it depends on the settings in the types.xml file of your server. As for the front door, it's a default of the building, but normally when the door is wide open, it shouldn't be a problem anymore.

Regarding the zombies, you need to use the bubaku spawner, but apparently in some places it doesn't work well. Personally, I have addressed the problem with the "Automated Turrets" mod, which makes the area more dangerous
Gamb1t Mar 8 @ 2:20am 
Hi, loving it cheers, very little loot and no Zeds, is that the norm? also cant get into underground base after opening the door, an invisible wall or something.
Irina Ivanovitch  [author] Mar 3 @ 1:28pm 
@Woodsy_1
Hi, if you don't have the rocks, it's because you didn't add the "Builderitems" mod as indicated in the required elements, plain and simple. :steamthumbsup: