RimWorld

RimWorld

1,458 ratings
Vanilla Races Expanded - Highmate
24
8
3
2
3
5
5
4
2
2
3
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
1.312 MB
Jun 27, 2023 @ 5:37am
Apr 30 @ 10:27am
10 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Vanilla Races Expanded - Highmate

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
The goal of this mod is to greatly enhance the depth and complexity of the Highmate system in RimWorld, providing players with more engaging and diverse gameplay experiences.

Specifically, our aim is to:

Increase Customization: By adding more depth to the psychic bond system we’re greatly enhancing the storytelling and allow players to use psychic bond to make their colonists even stronger.

Deepen Emotional Gameplay: The addition of lasting memories from lovemaking and the option to use psychic abilities for conception provides new emotional and psychological dimensions to the game. This encourages players to think more deeply about the relationships and emotional states of their colonists.

Enhance Strategic Decisions: The changes to existing mechanics and the introduction of new ones provide more strategic choices for players. The new genes make it important to decide who bonds with who, as the psychic bond greatly improves both bonded individuals.

Stay True to Lore: While introducing new gameplay elements, the mod aims to remain faithful to the lore and spirit of RimWorld. Highmates are still presented as empathic, non-violent, and highly attractive individuals, consistent with their original description. In addition to that, lowmates make an appearance - capable of violence nymphomaniacs that are bound to keep your colonists happy, but their rowdiness may lead to many break ups and romances!



Vanilla Races Expanded - Highmate adds following mechanics to the base game:






















[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Does this mod do anything to make lowmates and highmates more common?
A: Lowmates can appear in outlander and pirate caravans and raids. Highmates now have an incredibly small chance to appear in outlander caravans, but they are still very, very rare. Best chance to get them is via escaping cargopods.

Q: Can I get a highmate when I have Royalty DLC?
A: Yes, we made it so when you reach a rank of a Baron, Empire awards you a random highmate.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: Will adding this mod to an ongoing save affect existing highmates?
A: No, it will only affect new spawning highmates.

Q: Can I remove the cat ears and tails? I don’t think they fit RW.
A: Well, RW had cat tails and cat ears before I even made this mod. But yes, you can go to mod options of this mod and select an option to remove cat ears and cat tails. You need to restart the game for it to apply.

Q: Why is the Lovin’ dependency and Initiate lovin’ ability active from the age of 16? That’s far too low!
A: RimWorld lovin’ is available from the age of 16. Making these two mechanics apply at another age would be confusing.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.

Q: Is it compatible with the mod that we shouldn’t talk about?
A: No idea, and I’m not interested.




Graphics are created by Oskar Potocki.

Cat ears and tail by Erin.

Code work by Sarg and Taranchuk.

Storyteller artwork by vitalii.

Structures for screenshots by Reel and Moose.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



If you’re about to comment about how you hate cat ears and how we ruined your experience, don’t bother.
690 Comments
Qx Jun 7 @ 1:11pm 
Only reason I have this mod is to use highmates as organ farms lmao. also lowmates are op for keeping the mood up
Lethan Jun 7 @ 3:52am 
Arirals from Votv be like:
Alyfox Jun 3 @ 1:09pm 
Request: High/lowmate variant with fox ears/tail?
Pixel Person Jun 2 @ 12:08pm 
I second Psyckosama. Normally, when there's a dominant and recessive gene, dominant takes place. When there are two recessive genes, it then becomes expressed.
Oskar Potocki  [author] Jun 2 @ 9:13am 
what do you mean.
tartar Jun 2 @ 4:47am 
please fix lowmate s3x with unhumanes pawns
Psyckosama May 28 @ 11:18pm 
Would it be possible to make a "semi-recessive" gene? As in the xenotype is recessive unless the other race has the recessive gene, in which case its dominant?
Oldman May 28 @ 10:42pm 
The perfect body gene interferes with mods that change the look of the body. Is there a way to remove that? It's really odd when the pawn with the "perfect body" looks way worse than all the pawns who don't.
RyonGasling May 24 @ 5:44pm 
I am an entire month late, but I must ask; is Metalhorror never going to be compatible with "Initiate Lovin'"?
B flat May 24 @ 8:16am 
I didn't know it'd make other pawns physically sick, lol. Thanks for the info.