Arma 3
1,567 ratings
Death and Hit reactions
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
35.838 MB
Jun 23, 2023 @ 5:24am
Mar 3 @ 8:08am
18 Change Notes ( view )

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Death and Hit reactions

Description
Had this idea for a while. Wanted to make game just a little bit cinematic.

Mod must be installed on both client and server

This mod is also serving another purpose: to more or less syncronize ragdoll in MP environment just a little bit when death animations enabled. Because after dying units are playing an animation and only afterwards ragdoll, it allow arma to not syncronize full path of a ragdoll but only the end of it making an interpolation much smoother. It is not perfect, but still.

Mod works with both ACE, PIR, Armour Plate system. Mod do not modify any damage, only adds animations and work with vanilla params. So it will be compatible with every other mod.

Aditional PIR compat patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3002800433

So what does this mod contain in its current state?
  • 60 death animations that varies on different conditions (Headshot, neckshots, grenade, crouch, high caliber)
  • 20 hit animations
  • Options to disable certain mechanics

What will be added in a nearest future?
  • Pistol hit animations
  • Prone death animations
  • QOL updates

You can disable death and hit reactions on units via this command:
this setVariable ["WBK_DAH_DisableAnim_Death",1]; - for death animations
this setVariable ["WBK_DAH_DisableAnim_Hit",1]; - for hit reactions


Thats all, hope you'll like it. If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w


Main Credits:
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Mixamo and Valve - animation references
My patreons - for support. Huge thanks to you guys! You made this mod possible.
Popular Discussions View All (5)
3
Jan 25 @ 3:15pm
using your mod
lesbillephil
2
1
Oct 15, 2024 @ 12:50pm
DAH+PiR+APS Mods Compatibility Fix
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
1
Sep 11, 2023 @ 6:24pm
Compatibility with DCO Soldier FSM
Georg Ravioli
554 Comments
j0schitadamori Nov 28, 2024 @ 10:10am 
Hello, thank you and everyone who helped you during the process of working on the mod for your work. With this mod, the materiality of the characters is felt so great. Unfortunately, I noticed that the mod somehow affects Project injury reaction (RIP) which I also use for arcade), as I like, I will be grateful if you can fix this. In any case, thank you for finding the opportunity to take the time and give the community a new mod.
WebKnight  [author] Nov 28, 2024 @ 5:10am 
@Sam_91 this mod will work everywhere
Sam_91 Nov 28, 2024 @ 5:01am 
Anyone knows how to make this mod work with Old Man Campaign?
LittleBigNukes Nov 24, 2024 @ 7:43am 
@Sokol i know this issue but i feel like thats an RHS thing actually. Not sure tho
WebKnight  [author] Nov 22, 2024 @ 7:45pm 
@Sokol it is not the problem with the mod, its either your ace settings or something else
Sokol Nov 22, 2024 @ 1:32pm 
I don't know if anyone else said this, but there is a problem that when a soldier is doing a hit animation, they are temporarily invincible. If i shoot once and an enemy does not die but does a reaction, and i shoot them some more, then they just soak up the bullets until their animation is over
Nightwolf Nov 2, 2024 @ 1:37am 
Alright, thanks!
WebKnight  [author] Nov 1, 2024 @ 6:14pm 
@Nightwolf there is mechanics in this mod that does that, its probably an ace issue or something else. Try it only with required mods.
Nightwolf Nov 1, 2024 @ 2:19pm 
This is a real awesome mod! I have one problem however: When the AI is in their hit reaction animation, they seem to be invincible. the only way to kill the AI during this reaction animation, is if i shoot it in the head, but anywhere else in the body has no reaction during the animation
J-Money Oct 30, 2024 @ 3:43pm 
Webknight, you're a legend. ever thought of trying to overcome the janky terrible ragdoll issue with the arma engine?