X4: Foundations

X4: Foundations

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Head Hunter
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Jun 20, 2023 @ 11:48am
Sep 4, 2023 @ 9:02am
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Head Hunter

In 1 collection by Chillmatica
Chill X4 Mods
16 items
Description
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0

Overview:
Head Hunter is a spin-off of the bounty kill credit function of my Roaming Fleet mod https://steamcommunity.com/sharedfiles/filedetails/?id=2980971677. (This mod can be used along side Roaming Fleet. Head Hunter bounty function will automatically take precedence.)
Leaving it at that would have been too easy so I took it a few steps further. This can be used as an alternative to something like Better Kill Credit which reportedly doesn't seem to be working anymore in 6.0. Head Hunter has three main features:

1. General Bounties
Killing ships will reward you a small bounty credit paid by those that want them dead in the universe. If you destroy a ship that is the enemy of the sector you are in, you will also be rewarded a small reputation bonus with that faction for keeping their space clean of baddies.

2. Wanted Bounties
When faction ships are destroyed, the owning faction may put out a bounty directly on the killer. This is where the real money is. Ships will rack up bounties and can become quite lucrative and probably dangerous to go after. This also comes with a larger reputation increase for the faction that posted the wanted bounty.

3. Head Hunters
Maybe you like to kill faction ships too. They still don't like that and may put a bounty on your ships as well. This will attract bounty hunters coming for your head...
It would have been easy to spawn bounty hunters on your face like a common Kha'ak and call it a jump drive, but that's boring. Head Hunters will travel and actually search for your ships, so they can be juked or hidden from. No cheating. They also won't disclose their true ship transponder code until they find you...

Mod Support API is optional, however extremely recommended. It will technically work without it, but then how are you going to view the Wanted board and choose some options? Just grab it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2042901274

New in v2.0:
- Big thanks to Mycu for adding a new map UI to view the bounty board without having to pause and go to options. See screenshot for location. You will need to install kuetee's UI extensions mod to view it: https://www.nexusmods.com/x4foundations/mods/552
- Double-clicking on a wanted row will center the map on the last known sector for that entry.
Popular Discussions View All (2)
3
Sep 18, 2023 @ 12:58am
will it give me -rep
callsign: malice
0
Jul 20, 2024 @ 2:06pm
Does contributing partial damage to a ship give partial credit, even if it's not the final shot, like better kill credit mod does?
Lenny Infinity
197 Comments
Wryson Rose Apr 25 @ 12:55pm 
Is there by chance a way to have one of my ships that has a bounty automatically pay it off if there's funds available?
Valtyr Apr 2 @ 6:00pm 
How to disable the voice prompt that a ship with a bounty is within range I am tired of hearing it lol
Wryson Rose Mar 28 @ 11:04pm 
I'm noticing that these bounty hunters are very...loose with their bounty targeting.

Example would be that I have a freighter with a bounty. They spawn in a good distance away, and pass by a smaller ship that does NOT have a bounty, but IS a member of my faction.

They'll engage, and completely destroy that target, and any others between them and the bounty target.

If they're going to be attacking ships at random, rather then their intended bounty, then they might as well just call themselves raiders instead of bounty hunters, right?
Priester Mar 27 @ 9:29am 
When i reset the Bounty board will new bounty's appear or did i break it ?
Chillmatica  [author] Mar 22 @ 12:51pm 
It is possible by hailing any of the bounty hunters
Wryson Rose Mar 20 @ 9:34am 
Now is it possible to PAY OFF the bounty? :D

I just uhm...'acquired' a battleship that had a bounty, and now the buddies of the faction that I stole from (I won't say who! :P ) is now paying for a headhunter for ME.
Chillmatica  [author] Mar 19 @ 7:36am 
Yep, that's always kinda been an issue with any hostiles flying next to stations or other friendly targets. The only thing that sorta helped me with that was playing VRO that has the faster projectiles and resulted in hitting friendlies a little less. Or one of those mods that reduces the effects of friendly fire directly.
Skaeger Mar 18 @ 6:47pm 
I like the idea of the headhunters, but they like to attack my ships when they are near stations and if I am in system it inevitably results in my ships missing and hitting the station, causing the station to get angry and attack all of my ships nearby. That isn't really the fault of the mod, but it is an unavoidable consequence. There's no option in-game to tell my ships to move so they don't have friendly targets lined up if they miss.
Chillmatica  [author] Mar 18 @ 2:31pm 
They are bounty hunters though so it'd also be odd if they only show up when it's convenient for the player. They can be disabled in options if you need a break to do something else though and still retain the other benefits of the mod like general bounties, etc.
Neurocite Mar 13 @ 3:49am 
yeah being head hunted by groups of corvette's in the middle of missions is not ideal. especially when ive only got a silly small bounty. not even sure how i ended up with the bounty on me