X4: Foundations

X4: Foundations

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Boneyard FactionLogic
   
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Jun 15, 2023 @ 7:18am
Jun 26, 2023 @ 8:11pm
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Boneyard FactionLogic

In 1 collection by Treybor
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15 items
Description
Adds Factionlogic to the Boneyard

Factions can claim the Boneyard.

Compatible with all mods. Can be added/removed mid-save but you'll need to deal with the new tenants on your own.

*Fully Tested. Takes a long time for them to claim the system. Took nearly 10+ hours for them to claim in my test run.

They should claim it as soon as you unlock the accelerator to the system. Should not interfere with the Split Story either.

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16 Comments
Treybor  [author] Aug 15, 2024 @ 5:21am 
@Random Tank yeah economy/security level doesnt really matter too much, so its just been low priority to track down if it was just a conflict with my economy mod that conflicted that also adjusts those levels
Random Tank Aug 14, 2024 @ 3:57pm 
Getting a couple of errors in the dbug log for this mod:"'/defaults/dataset[@macro='Cluster_425_macro']/properties/area/@economy' in patch file 'extensions\boneyard_factionlogic\libraries\mapdefaults'. Skipping node." for this and the security value too, needs to point at this dataset macro instead: "Cluster_425_Sector001_macro"
Treybor  [author] Jun 27, 2023 @ 3:06pm 
@rudi I think they just have trouble prioritizing that system since they have so many fronts already to defend/attack, so they need to pull a fleet from another front to "invade" the empty sector. I also needed to provide all the materials to get the defense station built since the economy of that side of the galaxy was fairly poor.
rudi Jun 27, 2023 @ 2:58pm 
Awesome, thank you for testing! I'll give them more time (I'm only on 3rd hour from installing the mod)
Induced Apathy Jun 27, 2023 @ 6:56am 
Thanks for checking Treybor :steamthumbsup:
Treybor  [author] Jun 26, 2023 @ 7:19pm 
@rudi after nearly 10 hours, I can confirm ZYA is building a defense Station finally in the boneyard
Treybor  [author] Jun 26, 2023 @ 10:34am 
@rudi 2 hours into a Zyarth Victory gamestart, they are actively mining the Boneyard and Defending the gate as if it were an invasion target but I still have not seen them attempt to run the invasion script into the boneyard itself... I'll leave the game running for a few more hours and see if they start a Defense Station
rudi Jun 25, 2023 @ 8:33pm 
Gave my game 5 hours SETA with no luck with latest mod update. This was with FRF owning sector, so i've destroyed their admin modules to have CUB take over. After 1h CUB didn't try to expand either.
Started custom game with CUB as winner, waited an hour, then ZYA with hour, with also no takeover. I'd take these with grain of salt because they could be busy taking over elsewhere.
I wondered if another mod is conflicting, but mine are pretty basic mods, and none change sectors.
Happy to try another test, let me know what is good criteria.
Induced Apathy Jun 25, 2023 @ 8:26am 
FWIW Deadairs Dynamic Wars I think that's the one that has the option to activate the accelerator. No clue and haven't looked to see if he activates faction logic or if it's even necessary. Default is disabled however if one turns that option on I assume that provided it only changes the accelerator it won't conflict with this addition.
Treybor  [author] Jun 24, 2023 @ 2:36pm 
@rudi I just pushed an update, I think the issue was I didn't route the code changes through ego_dlc_split, so it should work now