Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem












ima blame it on the space dlc i guess
@Trilogy If you mean electric, I'm not sure if I remembered to put an electric connector. For fuel, there's a port and control panel on the little pillar by the steps at the stern.
@Ari At some point I might, tbh I'm just not super interested in the designing the yacht part right now but actually turning it into a hydrofoil and tuning that would be fun.
@SoundOfShadow When you put the fluid meter outside of an enclosed volume, it gives the distance from the water's surface, which goes negative when it is submerged in a wave. I just compare that to an altimeter multiple times a second, store it in an array in lua using circular indexing and then check for the largest value and use that as the wave height. There's some smoothing stuff too so the boat doesn't jerk up and down when the wave height changes.