Stormworks: Build and Rescue

Stormworks: Build and Rescue

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[FIXED] Nereus UHP46G - Hydrofoil gunboat with automatic wave-height compensation
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Jun 14, 2023 @ 11:38am
Jan 21, 2024 @ 1:28pm
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[FIXED] Nereus UHP46G - Hydrofoil gunboat with automatic wave-height compensation

Description
High physics detail recommended.

Ever find that the missions in game are too far apart? Tired of spending ages driving boats between destinations? Sick of wind and waves making it difficult to stay upright? Then the Nereus UHP46 series is perfect for you!



The Nereus UHP46G is an ultra high performance hydrofoil gunboat designed by Crab CO with a top speed exceeding 430 kilometers per hour. Advanced Crab CO seakeeping technologies allow the Nereus to operate at full speed in waves up to six meters high. Innovative logging systems measure the wave height up to 10 times per second, constantly adjusting the hydrofoil angle and target height of the vessel. Designed to function in high winds, the Nereus adjusts the steering angle coefficient on the fly to ensure steering is possible, regardless of wind direction. Sophisticated stabilization systems keep the Nereus steady, allowing it to bank into turns and achieve maximum performance. With world class fuel efficiency of 20 L/km, and 5000 liters of diesel in the tanks, it can travel up to 250 km before refueling. A deadman switch allows the driver to roam the boat while underway, but if they fall off, the engines shutoff automatically. The pilot certainly won't survive impact with the water at 120 m/s, but at least the vessel will be where they died. This is critical, because not even a Nereus is fast enough to catch one that is already on the run!



The UHP46 "G" version is equipped with a powerful autocannon on the bow, controlled with intuitive look-aiming from the pilot seat. The cannon has an ammo capacity of 80 rounds stored belowdecks, supporting extended battles before a reload is required. The rear deck includes a high speed autocannon, to fend off anyone fast enough to chase you (which is basically nobody).

Features:
Dynamic, wave adjusted hydrofoil system
Advanced stabilization and steering algorithms
Top speed of 120m/s (430 kph)
Range of 250 km on 5000 liters of diesel
Powerful forward facing battle cannon
Quick rear facing autocannon
Stabilized night vision heads up display
Intuitive cockpit with all information you could need at a glance
Full-vessel intelligent deadman switch
Twin Kahrstrom KO I-35X100/A high performance engines
Only $78,000 in career mode!

A rescue version with a water cannon, winches, medical bed and other amenities will be released in the future. I will also release a standalone wave plotting microcontroller.
Please do not reupload modified versions of this vehicle to the workshop. Thanks!



Credit:
Engines by Kahrstrom: https://steamcommunity.com/sharedfiles/filedetails/?id=2652806063
Dashboard modified from this version by Faulds: https://steamcommunity.com/sharedfiles/filedetails/?id=2488054448
Map screen: https://steamcommunity.com/sharedfiles/filedetails/?id=2868633133
Fuel UI: https://steamcommunity.com/sharedfiles/filedetails/?id=2830904241
Sea depth: https://steamcommunity.com/sharedfiles/filedetails/?id=2787024185
Rear gun crosshair: https://steamcommunity.com/sharedfiles/filedetails/?id=2651979642
Weather/wind screen: https://steamcommunity.com/sharedfiles/filedetails/?id=2779621423
44 Comments
CUBER MARK Oct 14 @ 4:57pm 
This boat is so good a have so much fun with it and also used other version for rescue but how use back turet becouse it dont shoot or me dumb dont finded out how
Rosco May 24, 2024 @ 5:04am 
Royal navy review: great boat! I only have difficult turning it b+ good job crab!
[Bot] The Crab  [author] Jan 21, 2024 @ 1:30pm 
To anyone trying it out now, I finally got around to fixing it after the fluids update broke it. For some reason the gearing needed changed a lot. I also fixed the fuel calculation because the update made fuel only be drawn from the tanks in bursts, rather than continuously.
am pro Jan 14, 2024 @ 4:10pm 
and it barely moves
am pro Jan 14, 2024 @ 4:10pm 
I think something broke its very slow
iliketurtles Oct 15, 2023 @ 3:28pm 
for some reason when the thruster on the back goes into the air the thruster does not work, meaning that hydrofoil mode does not work either.

ima blame it on the space dlc i guess
Ari Sep 4, 2023 @ 7:07am 
That sound cool! I hope you do make one.
[Bot] The Crab  [author] Sep 3, 2023 @ 8:48pm 
@Shurq1 I'd love to check it out!

@Trilogy If you mean electric, I'm not sure if I remembered to put an electric connector. For fuel, there's a port and control panel on the little pillar by the steps at the stern.

@Ari At some point I might, tbh I'm just not super interested in the designing the yacht part right now but actually turning it into a hydrofoil and tuning that would be fun.

@SoundOfShadow When you put the fluid meter outside of an enclosed volume, it gives the distance from the water's surface, which goes negative when it is submerged in a wave. I just compare that to an altimeter multiple times a second, store it in an array in lua using circular indexing and then check for the largest value and use that as the wave height. There's some smoothing stuff too so the boat doesn't jerk up and down when the wave height changes.
Shurq1 Sep 2, 2023 @ 2:31pm 
I've had a SAR version of this beast ready for awhile if you want to have a look at it, its got a water cannon, med bed, some normal beds, transponder locator even a mini heli on the back.
Trilogy Aug 3, 2023 @ 5:39pm 
How do you recharge it