Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Marine Radar 2x3 Display
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Vehicles: Sea, Creative
Tags: v1.8.6
File Size
Posted
Updated
216.580 KB
Sep 27, 2022 @ 11:11pm
Aug 10, 2023 @ 12:18am
6 Change Notes ( view )

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Marine Radar 2x3 Display

Description
About This Radar


This is a marine radar which is made for any waterborne vessels. This version only works for 2x3 monitors . This radar is highly customizable and the settings can be changed during gameplay to suit your preferences.

This radar works using the clockwise/anti-clockwise sweeping modes. This microcontroller uses the “new” Stormworks radar with composite info.

There are 2 different orientation modes you can choose to display the radar targets which are:



North-Up




In “North-Up” mode, the top of the screen is the North. A separate cursor and line is shown to display the vehicle heading. This mode is more practical as targets will not shift around the screen as drastically when rotating the vehicle. The map underlay can be used in this mode.



Heading-Up




In “Heading-Up” mode, the top of the screen is the heading of the vehicle. This is the more traditional mode and it is more familiar to people as the rough direction of targets from the user can be easily interpreted from the screen. (Map underlay cannot be used in this mode as it is not possible to rotate the Lua map in Stormworks)



Features


  • Highly customizable
  • Settings can be adjusted during gameplay
  • Two orientation modes to choose from
  • Map can be displayed under the radar (in “North-Up” mode)
  • Audio feedback for target detection (can be muted)
  • 16 km max radar range
  • Can detect up to 8 targets within a single “tick”
  • Vehicle movement info displayed on the side of the screen



Screen Information




Radar Range - Range of the radar (radius of the whole circle)
Settings - Opens the settings page
Rate-of-turn (ROT) - How quickly the vehicle is rotating (in degrees per second)
Heading (HDG) - Direction of the front of the vehicle (in degrees) from north
Track (TRK) - Direction of motion of the vehicle (in degrees) from north
Speed - Absolute speed of the vehicle (in knots)
X-Coordinate (X-Coor) - X coordinate of the vehicle GPS
Y-Coordinate (Y-Coor) - Y coordinate of the vehicle GPS
Radar Orientation Mode (Mode) - Orientation mode of the radar (North/Heading Up)



Setting Up The Microcontroller


The components which are to be connected with the nodes are listed on each microcontroller node.

Ensure that:
  • the compass sensor is placed upright facing forward of the vehicle.
  • the “Linear Speed Sensor” mode is set to “Absolute”
  • the “Angular Speed Sensor” is placed upright and the clockwise is positive while anti-clockwise is negative.
  • the GPS sensor has electrical power when Radar is on.

If you are having trouble setting up the microcontroller, you may refer to my example vehicle.



Microcontroller Properties




Default Radar Range - This is the range the radar will be set to when the vehicle is spawned in. Ensure that this value is less than or equal to the “Max Radar Range”.
Max Radar Range - This limits the radar range. Set this to be equal or less than your radar component’s “Effective Range”.
Radar Trail Multiplier - This is the amount of lines drawn behind the radar line to display a trailing effect. The higher the multiplier, the longer the trail and vice versa.
Default Orientation Mode - This is the orientation mode the radar will be set to when the vehicle is spawned in.



Closing Notes


Thank you for taking the time to read through the description.

As mentioned earlier, this microcontroller only works for 2x3 screens but I will probably make separate versions for different screen sizes in the future.

You are free to use this microcontroller on your vehicles but please credit me by providing a link to this page if you upload your vehicle to the workshop with my Radar. Please do not reupload my creation/modified versions onto the workshop.

Please report any bugs or issues you find and any feedback is welcome. I would also appreciate it if you leave a rating/favourite if you find this radar useful.
57 Comments
The GoldenHammer Apr 14 @ 1:00am 
ok.
Sideral Lemon  [author] Apr 13 @ 7:00pm 
No, sorry
The GoldenHammer Apr 13 @ 11:52am 
Just curius. Is there a way to get the radar to zoom farther in?
Wingnut Apr 5 @ 7:39am 
Cool :steamthumbsup:
Sideral Lemon  [author] Apr 5 @ 12:01am 
im working on a new radar screen which works on all monitor sizes at least 2x2 big
Wingnut Apr 3 @ 7:11am 
Can you do a version that works with 5x3 monitors?
Daniel Fluffy <3 :3 Jan 16 @ 1:35pm 
@LostWithaMonkey did you activate the radar with a button or constant on? i haven't tried out the radar so i don't know if there are any issues. Also the battleships are from the weapons dlc, If you don't want the enemy ai then you could turn off enemy ai or change the settings in the addons menu when creating a new game.
Sideral Lemon  [author] Dec 17, 2023 @ 3:58pm 
Well then there's clearly something wrong on your end since the example vehicles has the exact same microcontroller. Just copy from the example
Garry Dec 17, 2023 @ 9:58am 
its not really working for me, i connected everything with what it is supposed to be connected with but the red dots are not showing up, but they are on the example vehicle
Sideral Lemon  [author] Dec 2, 2023 @ 3:19am 
scroll all the way down the building items list, under microcontrollers