Space Engineers

Space Engineers

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Kolt16 Micro Thrusters (Cleaned up, debugged, and repaired for Steam Workshop)
   
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Type: Mod
File Size
Posted
6.291 MB
Aug 10, 2014 @ 5:57pm
1 Change Note ( view )

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Kolt16 Micro Thrusters (Cleaned up, debugged, and repaired for Steam Workshop)

Description
Kolt16's Micro Thrusters updated for use with the Steam Workshop version of Space Engineers by Embershard and Seren4XX.

2014-8-12 update: These mod pages have been approved by Kolt16 himself now, so they won't be removed!

Uploaded as separate Steam Workshop item by request.

This page exists to provide users with an option to make use of and/or continue to make use of Kolt16's Space Engineers mods. If you have been using these blocks in a save already they will show up again just like before.

Official Scrap Yard Industries KSH forum thread:
http://forums.keenswh.com/post/scrap-yard-industries-release-thread-6938250

Steam Workshop installation:
Subscribe to the mod pack in the Steam Workshop.
For new saves, make sure your add the mod to the save's active mod list when editing its settings in the "Mods" menu.
For existing saves, go to "Load World" in the main menu, click on the save you wish to use the mod pack in, click on "Edit Settings" on the left and add the mod pack to your active mods list in the "Mods" menu.

Micro Thruster properties:

Small Ship Microthruster
- Force Magnitude: 6000 (Half the power of a Small Thruster)
- Min Power Consumption: 0.000002 (Same as the Small Thruster)
- Max Power Consumption: 0.0208 (38% more efficient than a Small Thruster)

Large Ship Microthruster
- Force Magnitude: 50000 (Half the power of a Small Thruster)
- Min Power Consumption: 0.000002 (Same as the Small Thruster)
- Max Power Consumption: 0.35 (38% more efficient than a Small Thruster)

Credits:
All credits go to Kolt16 for providing the meshes, textures and complementary unedited definitions.
I, Seren4XX, hold no responsibility over this mod pack, nor do I own any part of it.
Many thanks to Embershard for correcting the texture paths in the MWM files and making sure the textures are all present.

I aim to upload my own original content soon.
20 Comments
iKlootch  [author] Feb 14, 2018 @ 1:26pm 
No problem, it was a good run. Hopefully the other versions come back up again soon, I hear it could be a technical issue that's causing them to not show up.
ChozoSR388 Feb 14, 2018 @ 1:12pm 
Understood. Insubbed due to discontinuation. Thank you for having uploaded it in the first place. :)
iKlootch  [author] Feb 14, 2018 @ 12:53pm 
@Darth Crunchus
It's discontinued then, this was uploaded 4 years ago and I don't have time to look into it anymore.
ChozoSR388 Feb 13, 2018 @ 1:56pm 
Also, all other links are dead in the water. So, please either update the mods, or mark as discontinued. Preferably the former rather than the latter.
ChozoSR388 Feb 13, 2018 @ 1:44pm 
Would you be willing to update these? Unfortunately, they show up as having missing textures. They still function, but it's a bit odd having your thrusters being all pink.
DonCDXX Apr 15, 2016 @ 10:43am 
Scratch what I said about not changing these.

They changed one of the tags used by this mod.
I believe the original is -MovementCoefficient- and it needs to be replaced with -SlowdownFactor-.

It's a change in the games coding since then and it improves the way thrusters like these work a great deal.
void catgirl rglx Feb 4, 2016 @ 8:11am 
@Seren: Thanks!
iKlootch  [author] Feb 4, 2016 @ 7:30am 
DonCDXX Jan 21, 2016 @ 12:01am 
Please don't ever change these. They're awesome on planets.
void catgirl rglx Nov 30, 2015 @ 8:18pm 
Would love to see DX11 version soon! Don't want to use the Azimuth pack's 1x1x1 thruster.