RimWorld

RimWorld

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Stargate
   
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Mod, 1.2, 1.3, 1.4, 1.5
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13.295 MB
11 jun, 2023 @ 5:12
15 feb @ 12:56
6 ändringsnotiser ( visa )

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Stargate

I 1 samling av .:CHG:. Hope
HopeSeekr’s Better Rimworlds Mods
5 artiklar
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**Version 10.0.0: 2025-02-13**
* Rebuild relationships when a pawn comes through the Stargate.
* Remove any ghost WorldPawns for all transmitted pawns.
* Completely reimplemented relationships to being stored inside each Pawn's Gate Traveler brain implant.
* Added the Gate Traveler brain implant.
* Introduce GenerateMissingRelationshipRecord for missing pawn relationships
* Animals training is no longer reset by gate travel.
* Fixed a reversion: Stargate's wormhole shows immediately on resources being sent through.
* More tweaks to hopefully address lack of training transfer in animals.
* Try to skip but continue when a particular Thing cannot be transmitted.
* Don't require extra power for incoming wormholes' Stargate Buffer.
* Fixed a reversion where animals couldn't be transmitted.
* Refactored power draw logic.
* Added enhanced logging to try to solve powering up bugs.
* Added more compat for transferring Humans between Rimworld v1.4 and v1.5 to v1.2 and v1.3.
* Fixed Rimworld v1.2 compatibility.

**Version 9.1.0: 2024-05-07**
* [major] Effectively cured Stargate Psychosis (!!!).
* [major] Found the cure for Animal Stargate Psychosis!
* Fixed a major edgecase when the Stargate tried to charge with no batteries pn the power grid.
* Fixed some bugs with the stored mass not resetting when appropriate.
* Shuffled the offworld gate psionic curses to their own class.


Version **v9.0.0: 2024-03-21**

* **[Major]** Upgraded to Rimworld v1.5.
* Fixed a bug where local teleports didn’t work correctly with an offworld team.
* Brought in the new Power-needs code from DeMaterializer.
* **[Major]** Made the Stargate UI gizmos dynamic based on the state of the stargate network.
* Shifted to the BetterRimworld CI/CD system.
* Added sounds to the Stargate.
* Disable power toggle on the Stargate, as it doesn’t make sense.
* Fixed a bug where colonists couldn’t be recalled after a local teleport.
* Make the Stargate require more and more power, 2 kW for every 1 kg in the Stargate buffer over 1,000 kg.

Discussion, Non Steam Downloads is at the GitHub repo.
Ideally Bugs should be logged on GitHub although in the discussion thread is also fine.
https://github.com/BetterRimworlds/Rimworld-Stargate/

The Stargate system allows you to transport materials over the great distances between colonies, both off-world and on.

**ALERT: The transdimensional construction of an Offworld Stargate has *devastating* consequences for all higher
lifeforms on the map!**


WARNING: This mod uses the Rimworld Base Save Functionality in ways that it was never designed to support, mainly saving specific things into a separate file instead of saving everything on the map to one file at once. Because of this there may be adverse effects. The main one that I have found is that after traveling through the Stargate Social opinions relating to that colonist will be lost, they will effectively be meeting everyone for the first time again. At this time I do not know of a practical way to resolve this issue.

Forked from Jaxxa’s ED-Stargate (but only ~100 lines remain of the original code).

**WARNING:** I have not tested this on any DLCs. It is very possible that this is not compatible.

I would appreciate it if someone could donate the Royalty DLC to me, if only for me to test / port the nobility system.
17 kommentarer
erdelf 16 maj @ 20:53 
Hey. you are overriding the BuildingBase parent in the building_stargate.xml. Meaning you are breaking a lot of mods that are loaded with yours.
Not a Heretic 22 mar @ 12:59 
Hi, quick question about this mod. I noticed that after storing something in a stargate a new button prompt shows up "Create Subspace". What does creating a subspace do? Is it just a reset of the gate to use again?
.:CHG:. Hope  [skapare] 27 feb @ 5:54 
@hoteldoor538 The Gate Traveler brain implant stores their last destination address, their last GameTickCount (to adjust age appropriately) and most importantly, a list of their close human relationships. It's my way to hack around the Rimworld savegame system never anticipating that moving pawns from Savegame to Savegame or even machine to machine (via Stargate DHD mod) would ever be possible.
hoteldoor538 20 feb @ 7:01 
What is the Gate Traveler brain implant?
nickfenix1988 4 jan @ 10:12 
i have an other stargate mod where the Ai can raid you through the gate is there a way i could put that into this same with a iris
.:CHG:. Hope  [skapare] 28 mar, 2024 @ 9:08 
You can already do this, @FireMonkeyLord:

1. Build a stargate in your main Hubworld colony (Spacer tech, pre-Glitterworld).
2. Load a save with or without a Starget.
3. Go to the MISC tab and choose “Off-world Gate.”
4. Activate the Transdimensional Stargate. WARNING: Every non-psychically deaf pawn will suffer MASSIVE consequences, including all of the animals.
5. Recall the team from the previous Savegame.

NOTE: You’ll have to build a stargate yourself while on this planet. It helps if you bring the 2,000 gold, etc. with you on your away mission. Usually, the only thing I hunt for in the new saves are the steel, silver, and AI core.
FireMonkeyLord 22 mar, 2024 @ 2:45 
Hi. I was wondering if in 1.5 you could use the new map system to make small quests. Like an SG team going off world and find artifacts or enemies? Is something like that even possible? I've not managed to build a Stargate yet but I will try to test it in 1.5.
.:CHG:. Hope  [skapare] 21 mar, 2024 @ 16:15 
Fully upgraded to Rimworld v1.5, and more stable than ever!
.:CHG:. Hope  [skapare] 28 jul, 2023 @ 19:24 
You need two gates. The second gate can be anywhere. On the same map tile, on a different map, or on a different world.

Send stuff through Gate 1. As soon as you hit “Send”, the pawns and items get removed (Destroy.Vanish) from the game.

Hit Recall on Gate 2. Pawns and items will spawn at the current location.

If you just want to teleport in the same Game, then do not hit Send, simply put stuff in the stargate buffer in Gate 1 and hit Recall in Gate 2.
arget03 18 jun, 2023 @ 17:22 
Okay, I tried to use the 'gate to explore, mostly to see if it'd allow me to escape an island. The pawns sent into the 'gate just disappear until you recall them. It's not very user friendly. A user manual would be greatly appreciated.