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The good news is, this seems to be fixed in 1.5, thanks to the new rendering system. The bad news is, I'm not sure what's broken it in 1.4, and I haven't figured it out myself without breaking the eyes in new, fun ways. Since 1.5 seems to fix it, I might just leave 1.4 as is for now.
Sorry to disappoint, if you're staying on 1.4 for a bit, I would recommend EyeGenes2 in the meantime. Many more eyecolor options, and they do render beneath helmets.
https://imgur.com/a/LDbCzlS