Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Devilish Deals
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Jun 2, 2023 @ 6:18am
Jul 4, 2023 @ 6:51am
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Devilish Deals

Description
A level 1-16 adventure through the planes featuring extensive skill checks with meaningful consequences, multiple moral pathways, and creative combat encounters with objectives beyond simply killing everything. Devilish Deals is a soft sequel to Interdimensional Escalations, meaning that it contains spoilers for IE but does not require playing it first.

Link to Interdimensional Escalations:
https://steamcommunity.com/sharedfiles/filedetails/?id=2798032262

***NOTE*** This is a complex and new campaign that undoubtedly still has some bugs. I ask for your patience and help identifying them.

Features:

- Full level 1-16 campaign
- 30 to 40 hours of gameplay
- Multiple moral pathways
- Extensive skill checks with meaningful consequences
- 46 detailed custom maps
- Milestone leveling at major junctures to make side quests truly optional
- Unique encounter design with objectives beyond simply killing everything
- Full use of the quest and dialogue systems
- Numerous custom enemies, items, and NPCs

Difficulty:

This campaign is intended to challenge the player more than the official campaigns, but provides access to copious amounts of powerful gear to make use of.
Popular Discussions View All (3)
73
Jul 5, 2024 @ 7:24pm
Bug Reports
_Defenestrator_
1
Jul 30, 2023 @ 11:31am
Detect souls
cawrichards
0
Nov 11, 2023 @ 1:13pm
Huge compliments
torvon
227 Comments
stephane.gastebois Mar 23 @ 7:50am 
Excellent campaign. Thanks. Nothing much to say, please continue to offer such gret adventure.
Aepervius Mar 23 @ 7:37am 
In the styx Jungle I used the "cure wound" near the wounded mudder (told him I would heal him) he tells me to meet him later at the hideout. But he stays there on the map.

In the temple, I went through the initiation, found the warden key. Went below, go the skeletal hand of the priest.

The wounded mudder is still there in the jungle and the mudder camp hideout has zero entry point....

Any idea here ? I went through all rooms. From other message I think at this point the hideout should unlock... But it does not.
ziglevietsf Feb 26 @ 12:26pm 
In Kavlodeus' Soul Port, where the three prisoners are in the long row of cells, when I fast travel to that location, it places two of my characters in "jail". [\spoiler]
mooncow33 Jan 20 @ 4:51pm 
Very Highly enjoyed!

On note about the lava room. I buffed movement speed on everyone and hasted everyone so I was able to double dash everyone to the top right room by turn two (just randomly guessed) and found the four pads for the exit. I stood on them and combat ended and I was able to click on the door and exit. I couldn't see any torches to head for like the dm note said so I didn't know where to go.
mooncow33 Jan 20 @ 1:57pm 
I am having a great time with this adventure! I've left with Ken and I'm curious about a few things so far. I have two mutilated Bullette heads that are marked quest items but I never used them for anything, did I miss a quest?
I ask becuase now I have quest items of Giant Ape Heads and I'm wondering if there's a quest there.

Also I'm curious about inaccessible chests in the first town area. Am I missing something? I saw someone mention misty step. none of my characters had that but is that the only option?

Also as a note to @rwolkey the Emporium in the second town had pretty much all the best gear so don't miss it!
LordRuler3 Nov 12, 2024 @ 1:09pm 
I have nothing but good things to say about this adventure. I had the right mix of characters that, while challenging, made for a fun set of encounters. Like others on this discussion, I found the story to be a great new spin on the adventure. The tone and pace were appreciated. Congratulations on a job well done!
Crime Brûlée Nov 8, 2024 @ 10:32pm 
The end of the campaign needs serious tuning. One of the final sections is, in blunt terms, an unbalanced failure of an encounter that simply spawns as many enemies as possible.

Some recommendations:
- Remove the earth elemental spawns. The structure of the level allows for what should be a fun and tense battle, where the party essentially runs from the overflowing magma. The fact that where the party is running to is also being swamped with fresh enemy spawns removes this effect, and replaces it with a sense of slogging through lava until it inevitably kills you.
- Reduce the large elemental spawns. If one or two of them were on the board at a time total, the encounter would still be brutal, but not potentially unwinnable as it is now.
- Just reduce the number of or frequency of the spawns.


I wanted to be more thorough with my remarks, but steam's comment limits are absurd. The story is fun and interesting, but the end needs fixed.
rwolkey Sep 3, 2024 @ 9:03am 
Currently playing this at lv 8 and having lots of fun (after completing your first adventure), but I'm hugely disappointed by the second town. The merchants offer the EXACT same items in both towns. I play rpgs to advance my characters and buy/build cool new items to improve them. Plus, if you offer ways for us to make potions/scrolls at least let us find or buy the ingredients to craft them. I can't create anything, because there's ZERO Angry Violets (among others) around.

Finding the huge pile of prime items and magical item scrolls is keeping my item crafter busy, but my potion and arrow makers have nothing to do.

At least add 3-4 new magical items, 4-5 new scrolls, or new poison arrow/bolt scrolls to look forward to buying. I am sitting on 5400 gp with nothing to buy. That's not fun. One of the best parts of rpgs is, "I need 1226 gp to buy that thingie back in town, so my characrter can get +1." Your second town offers none of this.
galind88 Aug 2, 2024 @ 4:23am 
What a brilliantly produced adventure. Well polished and with great writing. Absolutely top Tier. Highly recommend.
TazzieDevil Jul 5, 2024 @ 7:27pm 
chris14531 if you talk to the people in the area (try around the bar there are a few there) the quest will update and you will be able to leave the area. I got stuck here too as there are no blue boxes to exit the area - But I worked it out after a while so I thought I'd share. :)