Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the temple, I went through the initiation, found the warden key. Went below, go the skeletal hand of the priest.
The wounded mudder is still there in the jungle and the mudder camp hideout has zero entry point....
Any idea here ? I went through all rooms. From other message I think at this point the hideout should unlock... But it does not.
On note about the lava room. I buffed movement speed on everyone and hasted everyone so I was able to double dash everyone to the top right room by turn two (just randomly guessed) and found the four pads for the exit. I stood on them and combat ended and I was able to click on the door and exit. I couldn't see any torches to head for like the dm note said so I didn't know where to go.
I ask becuase now I have quest items of Giant Ape Heads and I'm wondering if there's a quest there.
Also I'm curious about inaccessible chests in the first town area. Am I missing something? I saw someone mention misty step. none of my characters had that but is that the only option?
Also as a note to @rwolkey the Emporium in the second town had pretty much all the best gear so don't miss it!
Some recommendations:
- Remove the earth elemental spawns. The structure of the level allows for what should be a fun and tense battle, where the party essentially runs from the overflowing magma. The fact that where the party is running to is also being swamped with fresh enemy spawns removes this effect, and replaces it with a sense of slogging through lava until it inevitably kills you.
- Reduce the large elemental spawns. If one or two of them were on the board at a time total, the encounter would still be brutal, but not potentially unwinnable as it is now.
- Just reduce the number of or frequency of the spawns.
I wanted to be more thorough with my remarks, but steam's comment limits are absurd. The story is fun and interesting, but the end needs fixed.
Finding the huge pile of prime items and magical item scrolls is keeping my item crafter busy, but my potion and arrow makers have nothing to do.
At least add 3-4 new magical items, 4-5 new scrolls, or new poison arrow/bolt scrolls to look forward to buying. I am sitting on 5400 gp with nothing to buy. That's not fun. One of the best parts of rpgs is, "I need 1226 gp to buy that thingie back in town, so my characrter can get +1." Your second town offers none of this.