MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Enhanced 'Mech Traits
   
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Jun 1, 2023 @ 4:12am
Jul 25, 2023 @ 2:16pm
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Enhanced 'Mech Traits

Description
**Update (Jul. 25th, 2023)!

Responsive Movement skills; Anchor Turn skills; and Target Lock Retention skills have been increased in potency, along with minor cost increases. Costs and install times for two of the three Jump Jet skills have also been normalized to match one-another.

Enjoy!**

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This mod enhances ‘mech traits; making them generally much more powerful, while also adjusting costs and installation/removal times to ensure that they remain relatively well-balanced.

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‘Mech traits always felt very over-priced as well as weak, to me, so I opted to never use them – especially given that they are removed once the ‘mech receiving the upgrades are moved to Cold Storage. (I actually forgot about them entirely, as a result!) With this mod, ‘mech traits are much more powerful (but are not meant to be over-powered); making them feel more practical for how fleeting they can be, and how expensive they are (to me).

The adjustments have been done with the intention to make both the costs and effects balanced well-enough to be used both in vanilla playthroughs, as well as with mods (most specifically, YAML). In some cases (especially with my “Increased Enemy Difficulty” mod), you may find them necessary (should you choose to use it).

Information on all vanilla values and their adjusted values can be found at the following Google Sheets data sheet: https://docs.google.com/spreadsheets/d/1M7L_-W_8RH8_0m1dSv6pith78zjPHWS5cLmC7c3ajWQ/edit?usp=sharing

I hope you find this mod enjoyable, if you decide to use it!

- Masters

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Other mods by me!:
Alternate Flamer Visuals: https://steamcommunity.com/sharedfiles/filedetails/?id=2948400310
Dimmer Loot Beam: https://steamcommunity.com/sharedfiles/filedetails/?id=2940186998
Enhanced Critical: https://steamcommunity.com/sharedfiles/filedetails/?id=2940640271
Enhanced ‘Mech Traits: https://steamcommunity.com/sharedfiles/filedetails/?id=2983473695
High-damage Critical: https://steamcommunity.com/sharedfiles/filedetails/?id=2953761510
Improved Airstrike: https://steamcommunity.com/sharedfiles/filedetails/?id=2940220051
Increased Enemy Difficulty: https://steamcommunity.com/sharedfiles/filedetails/?id=2953775337
Increased Treefall Animation Rate ("The 'Timber' Mod!"): https://steamcommunity.com/sharedfiles/filedetails/?id=2940172839
Increased Warzone Rewards: https://steamcommunity.com/sharedfiles/filedetails/?id=2948334069
Increased Warzone Rewards (Light): https://steamcommunity.com/sharedfiles/filedetails/?id=2949647321
Party Critical: https://steamcommunity.com/sharedfiles/filedetails/?id=2955735109
Projectile-based Machine Guns: https://steamcommunity.com/sharedfiles/filedetails/?id=2871120748
Re-balanced and Expanded Jump Jets: https://steamcommunity.com/sharedfiles/filedetails/?id=2953691075
Re-balanced and Expanded Weapons (My main mod): https://steamcommunity.com/sharedfiles/filedetails/?id=2869025156

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I now have a Ko-fi!

Contribute here if you’d like to: https://ko-fi.com/altamasters1011 :)
14 Comments
carnagetheclown Apr 12 @ 10:41am 
When using mods from the Nexus, does the Nexus Mod Manager still work? or do we have to use Vortex from now on??
Strap me to a Missile Jun 22, 2024 @ 5:09pm 
I think the heat dissapation buff should be toned down a bit. +20% for the first tier is really high. I think it should be at least reduced to the 12.5% of the heat capacity buff.
ChuToy_89  [author] Jan 13, 2024 @ 7:15pm 
@Cursed Hawkins - Don't worry, I understand. :)

It's another thing that was omitted in MW5 (the missile spread stat), so it can be confusing to those paying attention to their stats, rather than those just installing an upgrade and assuming it will do what it says it will do.
Cursed Hawkins Jan 13, 2024 @ 7:04pm 
The laser duration affects just the laser weapons RoF if I remember seeing that stat change correctly whenever it was applied to mechs with laser weaponry so it pretty much would do nothing to anything else, the fact that upgrade did affect the vanilla stats I was wondering what the missile spread did when it didn't seem to affect any stats, so I had to just speculate if it was even functioning.
ChuToy_89  [author] Jan 13, 2024 @ 6:07pm 
@Cursed Hawkins - It affects the amount of spread missiles have when they fire. The stat doesn't show up (in at least the vanilla Mechlab), but if you look at it while you're playing the game you can see it in effect. (You will have to looks somewhat closely, however!)

If you play using YAML, you may see a difference in the spread statistics if you compare the same weapon either before and after applying, or between different 'Mechs - provided they don't have any unique 'Mech quirks that affects missile spread (as the stat appears in the weapon's tooltip - unlike vanilla).

The Laser Duration upgrade acts in the same way (although it may have tooltips in vanilla. (I can't remember.)).
Cursed Hawkins Jan 13, 2024 @ 2:04pm 
Chu, since you looked at the upgrades when you were doing this mod, do you have any idea what the Missile Spread upgrade actually does? Because I'm trying to figure out what it effects in terms of being an upgrade since I never see it actually affect anything stats wise.
ChuToy_89  [author] Jan 9, 2024 @ 3:35am 
@Cursed Hawkins - I know the one.

I'll consider it, thanks. (It'd be great if it worked.)
Cursed Hawkins Jan 9, 2024 @ 2:37am 
@ChuToy
Someone apparently was able to do that with a mod on Nexus called "Restore Traits". Maybe see if you can get in contact with the creator of that mod so they can point you in the right direction so you can incorporate the feature into this one?
ChuToy_89  [author] Dec 20, 2023 @ 9:51pm 
@Cobramax76 - I would love to do that. I don't know how to do that though, and it could prove to be very complex with how PGI coded the way the Mechlab and Cold Storage work.

I might look into it soon, as it's been on my mind, but we'll see. I wouldn't be surprised if I don't have any success. (Again, it sure would be nice, though - at least as an optional toggle.)
Cobramax76 Dec 20, 2023 @ 8:15pm 
What about incorporating an addition to this mod to stop the game from removing all the upgrades to the Mechs when placed in cold storage? It was a damned stupid idea of the devs in the first place.