243 ratings
Winter Chernarus V2
Type: Mod
File Size
2.049 GB
May 27, 2023 @ 8:10pm
Feb 20 @ 12:48pm
9 Change Notes ( view )

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Winter Chernarus V2

Mod Details

Due to the original Winter Chernarus no longer receiving updates, and me being the only member left willing to continue, I decided to create a living successor to Winter Chernarus, just simply called; Winter Chernarus V2

This mod aims to overhaul the entirety of Chernarus and bask it with snow. All the old elements of Winter Chernarus are still here, but will be changed over time as the mod continues to grow.

Many assets and textures are done via prefixes which overrides the base files. This can be done and will be done to update more structures, items, objects, etc.

Thanks to DrDeSync for the thumbnail!

Thanks to Helkiana for the scripting rework!

Big thanks to the original team of Winter Chernarus for all the time they have spent making the original Winter Chernarus. Without their contributions to the community, this project would never have been possible.

It is NOT required to run the original Winter Chernarus with this mod, and is completely standalone.

Winter mods for workshop maps that used the original Winter Chernarus as a dependency should switch to this one. If you were using chernarus_winter_scripts as a required addon, switch to WinterChernarusV2Scripts.

-Can you add X,Y,Z Feature?
If it's do with scripting, probably not. I'm not a scripter and typically I'm a one man band with this. I can source help but it'll not be something I can focus on.

-Why did you change the wind sounds?
They were changed due to constant copyright claims from a company that has claimed a soundbyte as their own. Streamers, content creators and such were getting flagged and that's not ideal. I bought new sounds, customised them and simply replaced the tracks in config, and the volumes were reduced due to feedback.

-The snow is blinding! Turn down the brightness!
Unfortunately, that is not possible as snow is, well, bright.
To mitigate the issue, configure your server date to sometime in winter. Refer to the init.c down below.
If you'd like an inkling of blue sky, then February 20th is a good date too.

Types: Add this to your types.xml:
(Optional: Set lifetime for UndergroundStash to 0)
<type name="WinterStash"> <nominal>0</nominal> <lifetime>1209600</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="containers"/> </type>

Date: Replace void main in your init.c with this:
void main() { CreateHive(); GetHive().InitOffline(); int year, month, day, hour, minute; GetGame().GetWorld().GetDate( year, month, day, hour, minute ); //Change here the dates for whatever months you desire if ( month < 12 ) { year = 2011; month = 12; day = 25; GetGame().GetWorld().SetDate( year, month, day, hour, minute ); } }

Temps: Replace Min/Max temps in your cfggameplay.json with this:
"environmentMinTemps": [-7.0, -5.0, -3.0, -2.0, 0.0, 2.0, 5.0, 10.0, 7.0, 5.0, 1.0, -2.0], "environmentMaxTemps": [-3.0, -1.0, 2.0, 5.0, 7.0, 10.0, 12.0, 16.0, 13.0, 10.0, 7.0, 2.0],

Weather: Replace cfgweather.xml with this:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <weather reset="0" enable="0"> <overcast> <current actual="0.10" time="900" duration="1200" /> <limits min="0.6" max="1.0" /> <timelimits min="900" max="1800" /> <changelimits min="0.1" max="0.3" /> </overcast> <fog> <current actual="0.0" time="0" duration="0" /> <limits min="0.0" max="0.0" /> <timelimits min="0" max="0" /> <changelimits min="0.0" max="0.0" /> </fog> <rain> <current actual="0.2" time="120" duration="240" /> <limits min="0.1" max="1.0" /> <timelimits min="120" max="240" /> <changelimits min="0.0" max="0.1" /> <thresholds min="0.6" max="1.0" end="10" /> </rain> <wind> <maxspeed>13</maxspeed> <params min="0.0" max="0.6" frequency="30" /> </wind> <storm density="0.0" threshold="1.0" timeout="0"/> </weather>

Lad's Modding Workshop Discord

You can join my Modding Workshop discord to help report issues, give feedback and talk about my projects:

Usage & Terms
This item is NOT authorized (strictly forbidden) for any of these conditions:
- posting on Steam, except under the Steam account Lad.
- hosting on any download server other than Lad's current workshop download.
- hosting on any launcher for distribution other than Lad's current workshop download.
- to be packaged in any form other than Lad's current workshop download.
- to create derivative works.


Use a Collection if you want to include this mod on your server for your users.

Monetization while using this mod is approved.

If you like this mod and want to support this or future mods you can do so below. Thanks. PS it does not get you sweaty feet pics. That is the platinum tier :^)

Popular Discussions View All (2)
Dec 21, 2023 @ 8:57pm
Last update caused texture failure
✇☠ Pandita Savage ☠✇
Dec 25, 2023 @ 6:36pm
says the map patch 121 isnt on any server i play on and cant get it to fix
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Lad  [author] Feb 20 @ 12:54pm 
Alright updated have fun.
Lad  [author] Feb 20 @ 4:13am 
Note for anyone visiting the page today. I am stuck at work for the next 8 hours and will not be home until tonight. DayZ 1.24 is being released today and there are holes in Cherno. Please note this will be fixed when I get home.
If you complain that there are holes in the ground, I'll just call you a moron. Cheers.
Shayden Feb 18 @ 6:05pm 
Looks sooooo good on Iztek with Namalsk Survival, Lads Lighting Overhaul, plus dependencies. When I use DZGUI on my Steam Deck I can't see snow for 100M radius around my player. It looks like I'm melting the snow and growing grass around me lol. Is a fix or workaround possible?
barbiercompte07 Feb 14 @ 12:04am 
can we make this mod work on a xbox server ?
sleepy Feb 9 @ 3:39pm 
Winter Chernarus v2 is simply amazing. Thanks alot!
Lad  [author] Feb 9 @ 11:18am 
I won't be adding anything native like that into this mod. Simply because I'm not a scripted so I wouldn't know how, and since Namalsk Survival adds it, it'll only cause conflicts.
White.L Feb 9 @ 1:33am 
Its a really good mode but It would be more awesome is the frozen food system is in this mode. Like Namalsk
MadeMagenta440 Feb 6 @ 1:11pm 
I've seen one used in mods like Advanced Groups which basically just allows players to view the map, not sure if there's any source or way I can find the image. oh well I may just stick with vanilla then
Lad  [author] Feb 6 @ 9:46am 
There isn't one.
I've not bothered to apply to get the sat map added to those kind of services. You can easily just use a vanilla one.
MadeMagenta440 Feb 6 @ 8:16am 
hi! This will probably be left unanswered but does anyone know where I can find the Satellite map of Winter Cherno? I can't find it anywhere or on iZurvive