Arma 3
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Mechanized_Scarabdev
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Data Type: Mod
File Size
Posted
Updated
398.398 MB
May 27, 2023 @ 6:12pm
Apr 28 @ 12:03pm
40 Change Notes ( view )

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Mechanized_Scarabdev

Description
Dev branch of mechanized scarab mod, re-writing scripts right now so don't expect insane functionality, she can move from place to place and blow ♥♥♥♥ up. that's it.

You can find her under Covenant > Super-Heavy Assault Platforms

you will not be able to see the legs in the Eden Editor.

Just give the main group a waypoint and she'll move towards it!


For the full scarab experience, it's heavily recommended you use Walkable Moving Objects in conjunction with this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=925018569
66 Comments
Njpatman  [author] May 6 @ 12:17pm 
@Gabriel nope, you'd have to invest in a server box for the issues to be fixed, sry.
Gabriel® May 5 @ 5:01pm 
Yo buddy! i have an issue. The thing is that a friend of mine hosts me my missions because i can't get my ports forwarded. This causes that 90% of the scripts don't even work.

When i use your module that in SCI-FI Plus the Scarab falls to the ground and then its legs starts to bug and clip, making it unable to move, also, the crew spawns outside of it.

Any way to solve this issue?
Shadowblade Apr 29 @ 3:51pm 
The headless client and the Scarab don't get along. I've black listed the Scarab for the headless client so it stays on the server. That's stopped it from going limb and breaking the whole thing.
Njpatman  [author] Apr 29 @ 3:32pm 
@shadowblade What was the problem?
Shadowblade Apr 29 @ 2:55pm 
Nevermind I found it, I think Imight've fixed our problem
Shadowblade Apr 29 @ 2:44pm 
Yeah it seems the biggest problem I hvae with the scarab is the our group's Headless client, once the scarab is offloaded onto the headless client, the whole thing goes limb and can't function anymore. I'll see if we can't blacklist it. Do you happen to know the class name for the scarab?
Shadowblade Apr 27 @ 5:28pm 
I'll let you know when I do
Njpatman  [author] Apr 27 @ 4:59pm 
that's the hope, let me know if it's more stable now the next time you use it!
Shadowblade Apr 27 @ 2:24pm 
Does this new update kinda fix that issue?
Shadowblade Apr 27 @ 2:21pm 
I think I understand what that means, thats dope. because my group uses a headless client and I think the headless client really fucks it up whenever I place it. since sometimes when I place it in zeus, the main body will flop on the ground before the legs can attach, so the body can't move and the legs just walk in place.